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simplychris

31 karma · joined August 28, 2020

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simplychris··on Apple Terminates Epic Games' Developer Account
I don't disagree with that. But again, you have to start somewhere.
simplychris··on Apple Terminates Epic Games' Developer Account
Imagine if Microsoft would charge for every application that you buy and install? People would shout and scream about monopoly.

If you want to charge people to use your platform there are other methods, e.g. developer licenses.

Your initial comment doesn't change my point, just moves the goal post. If I want to deliver no IPhones, I'm stuck with the system. And you can make the same argument for the Play Store.

I don't think PC/XBox quite fit in the same ball-park. The engagement model is very different on those compared to mobile devices. Which is why video games still cost 60$ but most people won't pay more than a couple of dollars for an app.

I don't think that's the real disagreement we're having though. I think the misalignment is on whether 30% fees are acceptable or not.

simplychris··on Apple Terminates Epic Games' Developer Account
Sure, but that's because there's no alternative. If you want users to see your app you have to use the system. That doesn't make it right though.

As for your second point, fair, but at least then we could blame them for being money hungry.

simplychris··on Apple Terminates Epic Games' Developer Account
Oh I know, I think it's wrong across the board but you have to start somewhere.
simplychris··on Apple Terminates Epic Games' Developer Account
I agree with most of your points. The one question I'd like to return, however, in response to your 70% question is this: does apple deserve 30% of all developer income? That seems steep. I think the 70 % argument is a bit of a red herring. If you think that virtually cost free products should cost less, that's a different argument. But once the price is set, why should get apple nearly a third of it? If anything, lower cuts could result in lower overall prices.