Nothing is stopping you from using this as a framework and adding your own styles over the 'flatness'. If anything this is a much nicer base to work off of than if you started with something that had poorly made gradients.
357 karma · joined October 10, 2012
Someone with a lot of feeds wouldn't be able to fit all of them in the 5 MB that DOM Storage allows. I wouldn't like an offline feed since a big majority of my feeds are videos and podcasts.
As for them being able to yank away at any time, you're right, but there's going to be enough new stuff out there that it wont be a problem, this time we wont have a monopoly.
Remember Svbtle?
I have a few ideas that I want to try and implement next week, hopefully to differentiate the game's everyone's been sharing.
That's a great tip! I love little optimizations like that, thanks for the input. :)
- Saving the state of the 'creation stage'
and resetting it when the player clicks a restart button.
So you can experiment without having to redraw everything.
- Wrapping cells around border (think Super Mario Bros 2.)
- Easier drawing, using click and drag.
For those that have already tried it will likely need to clear their cache with ctrl+f5. |0|0|0|
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