32 karma · joined June 5, 2020
The game doesn't really force any blockchain usage on you, but it will be optional in the future to play matches where you can win money.
Also, those terms were more or less vibed into existence so bear with me as I refine them into something solid in the near future.
Thank you for the feedback.
I also use a 144Hz monitor and the framerate is often rock solid at the top. The problem is with browsers and battery powered devices. Chrome often locks up the game at 30, 60, or 120 FPS randomly, on battery or AC. I still haven't figured that one out.
I'm fixing some of those errors up right now. The problem is that I don't have a regular play testing base and for some players that do play it they're based relatively close to the server. I assume many issues reported here are from the US based folks, and I'm in Europe.
Thanks once again, I'll use this to improve it!
In my tests core game loop handles 1024 bots without issues, often running 5-20x of realtime.
Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once.
I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with the server ticking steadily at the standard 10 TPS.
It is built on Rust and Bevy. I'm happy to answer any questions.
https://sgolem.com/blog/neat-simple-neuroevolution-framework...
As far as I'm aware there is work being done on the fully p2p version of Matrix where every device is a server. If that allows abstracting away homeservers, and if they solve multi device identities in a clean way, only then Matrix might be able to compete with an "ordinary" chat app for the majority of users.