1,081 karma · joined October 11, 2011
Previously VP Product at Flexport
Twitter @seanlinehan
The more apt analogy would be if UPS decided to make Amazon packages ship super slow unless Amazon payed extra fees to "upgrade" the shipping speed back to average.
Email me at sean@einstein.com
[shameless plug]
I had so much success with the product that I actually started a company selling them. I found that the market was much too complicated for somebody like my parents to enter, so a partner and I focused in on one great product for new users. You can check it out... If anybody has any feedback / constructive criticism / questions, please reach out to me at sean [at] vapesecret.com
"In general, online social networks had the smallest seed sets - 13 networks of this type had an average seed set size less than 2% of the population (these networks were all in Category A). We also noticed, that for most networks, there was a linear realtion between threshold value and seed size"
Though, for a company with direct access to their users via the UI, it would be a fairly trivial task to reach a significant subset. LinkedIn could reasonably push UI updates only to the target population. Given they have full access in the first place, I'm uncertain as to why they would want to engage in this form of marketing, though.
Of course, it is a big jump to go from buying companies to transforming their culture to match the perception that they are attempting to create. Perhaps removing the ability to work remotely was a bad first step, perhaps not. I imagine that Mayer knew what she was doing here and it will likely turn out to be a positive move. The big question is what other steps they take internally to truly change the culture. It could be a big flop, but if anybody knows a little something about company culture it would be Mayer.
If you launch a ton of these types of games, you could build a pretty decent database of user's browsing histories. If you are using news sites as your sites of interest, you could use that browsing history to build up demographic data about each of the people who play your game (demographics for large sites like CNN are pretty well known).
There are certainly other reasons, but this is the first one that came to mind.
I read this post is as saying that we are no longer using the appropriate metaphors -- we are anchoring on counter-productive terms. These metaphors clearly were relevant at some point, but the field in which product developers play in has changed dramatically. If the game has changed, then it would seem that anchoring our language on new metaphors would make sense. If we use strong metaphors that more closely resemble the work we are doing, it could help us accelerate our problem solving.
As with all ideas, we will see if others agree with the OP. Personally, I think the newly proposed metaphor of composition is more descriptive than that of building.
As much as I appreciate constructive criticism, your implication that I am suffering from the Dunning-Kruger effect is unwelcome. You know nothing of my talents nor my mind-state and to infer that the small glimpse of my life I have provided is representative of my being is naive.
I am admittedly fickle when it comes to startup ideas, but I must make it clear that these were not my only projects - they were the projects that I modeled my understanding of entrepreneurship on. I was the Director of Technology at Modify Watches [1] for two years and helped grow that business with the team to a pretty healthy size. I also created a coupon site that was generating about a thousands bucks a month semi-automatically which I ran for two years. These just weren't Silicon Valley opportunities... I wasn't at the helm.
My timespan for success is completely dependent on which level of success I'm looking at. With my current business, I consider the fact that I wrote software which generated revenue within an hour of turning it on to be a pretty huge success. In terms of how long I expect it to take to make the Big Bucks, I am completely realistic that this doesn't happen overnight. I plan to be in this company for the long haul.
Although I do not have the life experience of an older gentlemen, I would posit that my experience is light-years ahead of people who are my age. [1] I've literally been running companies or been deeply involved in them almost non-stop since I was 13 years old. I have real, executional experience and textbook knowledge from my Berkeley education. Not to mention, this company is not a company of one... Anywhere my team and I need help, I'm exciting to bring on somebody who does have the life experience.
I really appreciate your perspective. I love a bit a constructive criticism / interrogation... It helps with introspection!
[0] http://www.modifywatches.com/
[1] Not necessarily light-years ahead of other 20-year old entrepreneurs, but of the 20-year old public at large.
Btw, there are some weird formatting issues in the tutorial (underscores after links?).
If I am understanding the OP correctly, he is not looking to be an incredible hacker; he is looking to be an entrepreneur. If you want to be a successful entrepreneur you have to follow the market. You have to. There is no other way. If people are not willing to give you their money, you have to do something else or you fail. I completely agree that you have to be passionate about making things, but you definitely don't have to be passionate about making new things, or even exciting things. These things are awesome bonuses, but they are not requirements.
Entrepreneurship is about creating value for other people. It is often not fun and is quite often very uncomfortable. There are moments of dread, hopelessness, and fear. You can reduce the number of these moments by building a company which definitely solves other people's problems.
Thanks!