And the reason you don't use garbage collection is because real-time games can't afford a GC pause.
10 karma · joined September 3, 2010
And the reason you don't use garbage collection is because real-time games can't afford a GC pause.
Of course, there's no silver bullet - some times you DO want to group together logically different data in a same query. But I've found that in general, I'm not fighting the DB as much when building stuff using MongoDB.
The first time an OSX app store has malware in it, it's going to be big news. And it's going to make Apple look bad, since by putting it in their store their effectively condoning it.
Music professionals are stuck with horribly archaic and kludgy ways of managing their music and collaborating. We're trying to fix this at Gobbler - building a downloadable, networked application that solves these problems for people who create and work with music. Think Dropbox + Yousendit + Source control - all tailored to work with multi-gigabyte music projects.
We're in closed Beta, but are getting ready for a public launch in the next 6 weeks. All of our work has been done on the downloadable application and the backend, so the actual website is pretty ugly (did I mention we're also looking for a Designer?). But we're using a lot of cool technologies, like MongoDB, Node.js, Redis, etc. And you get to work with a small team of very smart people. Plus, we're very well connected to the music industry - it's pretty amusing getting feedback directly from some of the biggest names in music.