HNHacker News
TopNewBestAskShowJobs

rogilop

5 karma · joined June 23, 2025

matrix multiplication @ inworld
submissionscomments
rogilop··on Show HN: Inworld Runtime – A C++ graph-based runtime for production AI apps
So... The true story is that it all started as an internal infra.

Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).

Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).

rogilop··on Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS
We'll put the models there as soon as we can, yes.
rogilop··on Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS
Oh, that's cool, please share the app)
rogilop··on Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS
Sure! We plan to release a detailed tech report alongside with the repo too. We have a lot of interesting lessons to share.
rogilop··on Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS
Not really, we aren't pivoting: TTS is a part of our strategy of making great AI solutions accessible for as many developers as possible. We don't have official plugins for UE/Unity yet, but will have something to share soon. So at the moment feel free to use directly via API.