edit: see azundos explanation
1,396 karma · joined December 31, 2020
edit: see azundos explanation
Also for anyone confused by the article, the Wikipedia for matched betting is much better at explaining all this https://en.m.wikipedia.org/wiki/Matched_betting
Does anyone familiar with the case know the context behind this?
I switched to the EA App recently. It's definitely a lot more user hostile than Origin was. Unlike Origin, there's no setting in the app to make it close when you hit the X button, and every time you open the app it opens a full page of ads for their games, with no option to have to have it default to your library instead. All in all it really just seems like an enshittified update offering no new features I want and a lot of "features" I don't want.
While I don’t doubt the existence of some useless engineers and people secretly working two engineering positions, the fact that they’re claiming 9.5% of engineers are useless based on the output of some code analysis tool and the paper isn’t even published yet makes me think this is junk science. Is their tool going to mark the engineer with decades of institutional knowledge who mainly spends their time helping others as useless? Or the tech lead who is a manager in all but name but doesn’t have time anymore for code?
It’s hard to embrace the hype of this “opportunity” when the end goal seems downright horrific for society
I'm not sure if I'm understanding this point correctly. From my understanding, wouldn't roblox consider their revenue in a given month to be 1/9th of this months purchases + 1/27th of last month's purchases + ...
If so, why would their revenue recognition make them unprofitable? Every month they only realize 1/9th of revenue from that month, but that would be offset by the other 8/9ths of revenue coming from the last 27 months. Wouldn't it just make their recognized revenue a frontloaded rolling average?
The authors repeated insistence on incredibly inflated salary numbers makes me question if I'm on the outside of some inside joke
Has this not been the case in the past?
E: Actually some of the countries in the selector aren't supported for PSN either (at least PH), so I'm no longer sure if there is an offical list of supported PSN countries anywhere.
This is the thing that I'm not sure of and that I think the question of whether to blame Arrowhead depends on. Who authorized selling it in non PSN countries in the first place? Is that Arrowhead's responsibility as a studio, or Sony's responsibility as a publisher?
Considering you can find locations to buy the physical game on Playstation's official website, even in unsupported countries, I'm leaning towards the latter
Aren't freezers designed to be very easy to get out of from the inside? Is there something I'm missing about confining people in a freezer? Maybe it blocks cell reception or he's blocking the doors
Thanks for the writeup!