Commented, many thanks 5xman
31 karma · joined November 5, 2012
Commented, many thanks 5xman
That being said, of course I would probably be pissed myself if I wanted to try an app and then it crashed as I started it.
But yeah, I get that a few pieces might be too slow, I'm going to test a few different speeds and see how it pans out.
But it's pretty cool, particularly for physics based games, makes things a lot easier.
Of course one downside of using that is if you want to port it for Android.
For those interested in the design process (both conceptually and visually, here's a graphic I made with some of the phases:
After a while had to disable physics because fps was getting too slow when many blocks were in contact, so implemented it without the physics but still used Sprite Kit to other functionality.
The font is Amatic-SC from Google Fonts.
Maybe I'll write a post-mortem :)