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riquardo2

31 karma · joined November 5, 2012

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riquardo2··on Show HN: Triangulae – slide triangles together to form squares
DOH!

Commented, many thanks 5xman

riquardo2··on Show HN: Dropu – My first iOS game
Sh#t sorry. What iOS version and device are you using? Couldn't pinpoint this yet :(
riquardo2··on Show HN: Dropu – My first iOS game
I understand that happened but could be happening to a very small percentage of people that download it, and by giving it a 1 star review immediately, it may take people away from it.

That being said, of course I would probably be pissed myself if I wanted to try an app and then it crashed as I started it.

riquardo2··on Show HN: Dropu – My first iOS game
Oh really? Good thing I didn't change then ;)
riquardo2··on Show HN: Dropu – My first iOS game
Good points.
riquardo2··on Show HN: Dropu – My first iOS game
Hmm I had that bug before, thought it was solved... Can I ask what device you are using? Would that be iPad Mini?
riquardo2··on Show HN: Dropu – My first iOS game
Thanks for the kind words. I understand your concerns. My main goal in the pieces movement was each one to have its own speed, you know to give them a bit more individual personality as well, and I've had some complaints from beta testers that the 4 piece was too fast! Of course I loved that :)

But yeah, I get that a few pieces might be too slow, I'm going to test a few different speeds and see how it pans out.

riquardo2··on Show HN: Dropu – My first iOS game
Thanks for the notes, will take them very seriously as I'm doing the next update :)
riquardo2··on Show HN: Dropu – My first iOS game
I sure looked at Apple docs, but mostly tutorials on the web like on raywenderlich.com (http://www.raywenderlich.com/42699/spritekit-tutorial-for-be...) and StackOverflow when needed of course :)

But it's pretty cool, particularly for physics based games, makes things a lot easier.

Of course one downside of using that is if you want to port it for Android.

riquardo2··on Show HN: Dropu – My first iOS game
+1 :)
riquardo2··on Show HN: Dropu – My first iOS game
Thank you all for the comments!

For those interested in the design process (both conceptually and visually, here's a graphic I made with some of the phases:

http://riquardo.com/dropu_evolution_small.jpg

riquardo2··on Show HN: Dropu – My first iOS game
Thanks! No, not yet. Swift was announced when I was almost finishing the game so opted to finish it first, then move to Swift later on.
riquardo2··on Show HN: Dropu – My first iOS game
Thanks! I'm using Apple's SpriteKit because I started with it in trying to make my first game (developed other iOS apps before though).

After a while had to disable physics because fps was getting too slow when many blocks were in contact, so implemented it without the physics but still used Sprite Kit to other functionality.

The font is Amatic-SC from Google Fonts.

Maybe I'll write a post-mortem :)