818 karma · joined March 12, 2008
Twitter: http://www.twitter.com/riklomas Website: http://www.superhi.com
Also it's a big variance of caring, some big agencies do care a lot but they're rare and hard to find. Some staff turn up late and are hungover every other morning. It's a wide range but I was trying to average it out!
I'm still happy with the name two years later though and still love our branding. With the name we could use it in a few ways to make it more about learning... "learn the SuperHi way", "SuperHi school", etc.
We're also a bootstrapped company, so zero investment available for spending $$$ on a domain name. In the end, we went with what felt right for us and what our customers liked.
In another comment in the thread, I was talking about the brand name testing we did with customers and also with the awesome team at Koto (http://studiokoto.co/)
I should have linked to http://autopsy.io/ - a good place to read about why startups failed from the founders.
We've found that the 1:1 help informs the course material too - if we get the same request topics in the 1:1 help, it's obvious we're missing something from the course material, so we add it in.
Everything is a risk, but you don't want to get to 90 and think "damn it, I should have done that business".
The worst thing that might happen is you might run out of cash, give it up and get another job. Or someone will rip you off (be it a biz partner, investor or rival) and you give it up and get another job. It's stressful and not fun, but you're not going to die if your startup fails.
Do the research before building anything, otherwise you could be wasting your energy on something people don't want.
Look at what you're strong at and what you enjoy. If you're seeing customers struggle with other businesses solutions, then there might be a way to solve that problem in a better way.
Being a good listener helps - get the feedback loop going as quickly as possible. Don't take anything personally if a customer doesn't like what you're doing. They could be right. Iterate on the initial idea. Don't spend too long building the first version of anything as it'll probably look different in a year.