112 karma · joined October 18, 2010
But doesn't this assume that there will be some sort of 1v1 matchup between the pilots and the drones? I don't see any reason why this should be true, as the drones should be able to be produced much cheaper. So sure, maybe I human pilot could always shoot down a single drone, but how would they go against a swarm of 50 drones all perfectly coordinating with each other.
Trump may have won michigan by only 10k votes, but Obama had a margin of half a million in 2012.
That is objectively false - Trump won because white voters in the rust belt swung 25 points from Obama to Trump. If you were right that they voted only Republican out of tribalism then Obama would never have won those states.
I also did a more action asteroids clone (http://triangle-wars.com), and this would only support I guess 50 players on a $10 server.
The limiting factor seems to be the number of packets / sec that need to be broadcast to all players. If each player is changing state 2/sec, and you have 50 players, then the sever needs to relay 100 packets/sec...
Unlike some other comments in this thread, I didn't find JSON parsing to have any effect on performance.
(Its not moderated, so probably NSFW)
Either my workload is atypical or people massively overestimate the server power they need.
Does anyone have any experience using this with websockets? How does it perform?
megaman: http://paint.reednj.com/p/-208/149/14)
some cubes: http://paint.reednj.com/p/-180/-24/10
cookie monster: http://paint.reednj.com/p/439/-79/17
a race car: http://paint.reednj.com/p/-346/37/17
I don't really know what that will mean in terms of startups, but it seems like there would be money to be made exploiting these changing in circumstances while the bigger companies are fumbling about wondering what is happening.