84 karma · joined March 20, 2018
one thing: the fish cursor on the site is frustrating pls allow disabling.
One thing that can be handled much better today than back then was MIME / attachment types and having agents assemble "fancy" email structures irt.
I built this repo as a Helene response repo, trying to use an llm to help get resources over text message. https://github.com/realityinspector/supply_drop_ai
wonder if you could get to news over sms, use an llm to compress to minimum viable text?
1) Canada and Mexico. The inevitable rise of the US will erode borders where languages are shared. Mexican-American tech workers will pass advantage to Spanish-speaking friends and relatives. Canadians will host maple syrup breakfast meetings with American innovators from Toronto.
2) The Bahamas for obvious reasons
3) Extremely cold and extremely hot countries where it's miserable to be outside part of the year; Matrix-style AI+VR headsets will offer relief. Aka the sun lamp holodeck theory.
It’s stunning how much of our lives are predictable. We are free will surfers on waves of determinism.
I wrote something I think is highly relevant about a distributed L1 for time, that you might enjoy, OP?
[oc] https://www.seanmcdonald.xyz/p/the-clockchain-protocol-the-l...
The idea is a calendar for your whole life. Would love to find a new home for it.
Introducing synthasAIzer, a developer-centric tool harnessing the power of AI to generate synthetic characters in expansive and dynamic networks. It's not just your standard character generator – it's designed to provide detailed personas and complex relationship structures. It's available at https://patch-synthasaizer.rltyinspctr.repl.co/.
This version demo creates synths and branches networks; we're going to be rolling out module after module, just like an analog synthesizer. Master plan here: https://strange-loop-synthasaizer.replit.app/
Using it is as easy as tweaking a few parameters. Choose the depth of relationships, the number of personas per role, specific character traits, and boom! The AI goes to work. The output? Comprehensive JSON files, ready to be plugged into whatever narrative, game, or simulation you're creating.
And here's where it really shines – we've tuned the AI specifically for character generation. This isn't a vanilla model. We feed it rich character-related data, pushing the AI to avoid generic or repetitive characters and relationships. The characters it creates are unique, dynamic, and tailored to your specifications.
For example, if you request a network of characters set in a medieval realm, synthasAIzer not only provides the individual personas, but also their connections and to some extent, dynamics within the network (https://patch-synthasaizer.rltyinspctr.repl.co/).
We designed synthasAIzer with developers in mind. You could be creating the next big RPG, a dynamic narrative, or just playing around with AI-driven character design - synthasAIzer is built to deliver.
This is just the start, and we're eager to develop synthasAIzer further. Would love to hear what you think, HN.
exist to exist the whole way through. do what you gotta do.
many SV people have probably also seen anecdotal evidence the $B crowd has this mindset. it's the $M crowd sweatin the small stuff.
They are beautiful and childlike with wonder. A couple went to Smithsonian.
source: I’m former cochair of Moog Foundation
https://www.seanmcdonald.xyz/p/the-clockchain-protocol-the-l...
cal.com is solving some of these problems with handling of all zones.