89 karma · joined July 10, 2022
The Korean government / ISPs justification for (effectively) removing net neutrality is that services such as Netflix/Twitch put an undue strain on the internet infrastructure that shouldn’t be borne by every user.
Of course while Netflix can raise prices to cover those fees, Twitch is free, so it can’t do the same.
I can see both sides of the argument here, but it is strange to me that the cost does not fall on consumers instead of the producers—the U.S. has had bandwidth caps for users for a several years.
(I know Google has the legal right to do this, but that’s not the issue here.)
Personally I only see physical currency being deprecated over the next several decades, considering most people don’t really care about privacy anymore (including me, to be fair).
Similarly, how do you plan to retain devs, especially once they become established and choose to sell directly instead? I think your most “similar” competitor, Apple Arcade, gave out contracts to larger studios to build games, which isn’t really sustainable in the longer term as far as I can tell, especially when they can simply sell their games instead. Is this more of an alternative revenue stream for studios? One of the main draws of a subscription for customers is exclusivity, which would kind of contradict that.
In general though, I really like this concept; it can solve a lot of issues with getting indie game dev going in a sustainable manner, which is a market neither Game Pass nor Apple Arcade really address. Best of luck!