Is there a reason why designers moved away from that - I'm not sure what to call it - magazine look?
1,222 karma · joined August 27, 2023
Is there a reason why designers moved away from that - I'm not sure what to call it - magazine look?
I need to update my website at some point its been a while.
I know a lot of people are very excited about Godot replacing Unity but I honestly hope that the 3D engine market becomes more diverse. I'd argue a lot of engine tech and ways of creating games hasn't innovated as much as it could have if there was more competition in the space.
There's a lot of awesome 3D frameworks and engines out there and they should get some attention too.
A lot of people who want to make games get caught up on the engine aspect and never end up making a game because they look at what other engines have and assume that they need those features.
Instead of asking what features their game needs.
So if you're making a game and want to use a custom engine then make sure you only build what your need and not what you want.
"This research is far from the first attempt at mimicking life digitally: for example, simulations such as the Game of Life, which has a grid of cells that are either “alive” or “dead” and are governed by simple rules, have shown self-replicating behaviour. Laurie says what makes this work unique is that the system had no formal rules, goals or processes to encourage or kick-start artificial life – it simply arrived. “It all fizzes around and then suddenly: boom, they’re all the same,” he says."
Still not sure if that means it's significant or not. Cool none the less though.
For home consoles I hope a single board computer flls this role one day. In fact I've been experimenting with the raspberry pi to try and turn it into a console for new games but just haven't spent enough time on the project yet.
I know a lot of people say GDScript is close to both Javascript and Python but it's not close enough for me personally. So if you want to use Python just use one of the Python game enignes (such as Panda3D, Pygame, Arcade, Ursina) instead. Javascript and Java also has a lot of good engines too so don't feel like you have to use Godot.
[0] https://github.com/Godot-Languages-Support/godot-lang-suppor...
I'm sure a lot of people will say it's too slow, etc. but the truth is that great games come from a very wide range of tools and if Ruby fits your needs then you should use it.
I believe using intervals and async tasks/events you could do something similar to Manim.
Truth be told you can build a game on any tool, obviously the tool you choose will help shape the game you make - but it's more about keeping at it then the underlying technology.
Personally I really like Panda3D and feel like it doesn't get enough attention. It's scene graph [3] is interesting because it splits it into nodes and nodepaths. A node is what gets stored in the graph but you manipulate them using the nodepaths which simplifies programming.
It also has a really amazing aync task manager [2] which makes game programming no problem. You can just pause in a task (or even a event) which sounds simple but you'd be suprised by who many engines won't let you do that.
It also has a multiplayer solution [6] that was battle tested for 2 mmos.
Finally I really like it's interval [4] system which is like Unreal or Unity's timeline but code based.
It's also on pypi [5] so super easy to install.
[1] https://pypi.org/project/pygbag/
[2] https://docs.panda3d.org/1.10/python/programming/tasks-and-e...
[3] https://docs.panda3d.org/1.10/python/more-resources/cheat-sh...
[4] https://docs.panda3d.org/1.10/python/programming/intervals/i...
[5] https://pypi.org/project/Panda3D/
[6] https://docs.panda3d.org/1.10/python/programming/networking/...
I also see that you don't handle sales tax which is a bummer and is one of the reasons people use a lot of centralized platforms but I get why you don't because it's a nightmare.
I'm wondering because it seems like due to the amount of spam on the web there needs to be more human curation as opposed to algrothims deciding what websites are valuable or not.
Personally I'm hoping it's sooner then later because I want to see more color in design.
20 years is a long time makes me wonder what the next 20 years of blogging/websites will look like.
As beginner in web development I'm jealous of the simplicity of web development described at the beginning of the post.
Finally I've held off on putting comments/a guestbook on my website for the same reasons. I don't think I have even close to enough traffic for it to be a issue but if it ends up being one I don't want to deal with it.