253 karma · joined May 23, 2013
The actual Video: https://www.youtube.com/watch?v=Ta0f0oB4I-Q
Check it out: https://solitairle.com
However trying to Quick Play the map gives me:
=== Stage 1: BSP ===
Q3Map v1.0s (c) 1999 Id Software Inc.
---- q3map ----
verbose = true
qdir: /quake/
gamedir: /quake/baseq3/
entering /quake/baseq3/scripts/shaderlist.txt
entering /quake/baseq3/scripts/acc.shader
entering /quake/baseq3/scripts/ammo.shader
entering /quake/baseq3/scripts/beams.shader
entering /quake/baseq3/scripts/cf_models.shader
entering /quake/baseq3/scripts/clown.shader
entering /quake/baseq3/scripts/clown2.shader
entering /quake/baseq3/scripts/common.shader
Unknown surfaceparm: "antiportal"
Unknown surfaceparm: "lightgrid"
entering /quake/baseq3/scripts/cosmoflash.shader
...
entering /quake/baseq3/scripts/weapon_shotgun.shader
1411 shaderInfo
--- LoadMapFile ---
Loading map file /quake/baseq3/maps/compile.map
entering /quake/baseq3/maps/compile.map
****** ERROR ****** LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
The solver is written in Lisp and then I tried one in Rust.
Great fun in both languages, but the Rust one is faster :-)
These files would be extremely valuable to produce a highly accurate reproduction of the Ultima Online world content.
Here are is a new LUA interpreter implemented in Python:
https://github.com/rhulha/MoonPie
And here is a new language:
I am not the standard, that's my whole point.
The world does not agree on what is good and bad.
That's the problem.
Truths and morals have changed for all of human history.
Some people still think the earth is flat.
Some people still think, raping captured women (what the right hand possesses) is good.
I’m especially interested in feedback from people who:
Enjoy casual puzzle games but get discouraged by unwinnable setups,
Value clean, minimalist interfaces without ads,
Have ideas for daily challenges or fun player stats.
Would love your thoughts: What frustrates you most about digital solitaire? What would make you want to play daily?
Why? Most solitaire apps frustrate players with impossible games or endless randomness. Solitairle is designed for people (like me) who want a satisfying win through skill, not luck. Every day brings a new, solvable challenge, complete with helpful tools (back button, dead-end warnings) to keep it fun and frustration-free.
I’m especially interested in feedback from people who:
Enjoy casual puzzle games but get discouraged by unwinnable setups,
Value clean, minimalist interfaces without ads,
Have ideas for daily challenges or fun player stats.
Would love your thoughts: What frustrates you most about digital solitaire? What would make you want to play daily?
https://rhulha.github.io/Gemma3-270m-WebGPU/
Source code: https://github.com/rhulha/Gemma3-270m-WebGPU
Apple’s LL-HLS spec shrinks those segments into “partial segments” and uses CMAF to let the player start decoding while a chunk is still arriving. With careful encoder tuning, HTTP/2/3 push, CDN support, and a compatible player you can reach 2–5 s, sometimes a bit lower—but every link in the chain has to cooperate, so implementations are still called “heroic” for a reason.
Safari plays HLS natively and on other browsers you can bolt on hls.js via Media Source Extensions. DASH, RTMP, SRT, etc. all need extra code or plugins, so HLS became the “safe default” for on-demand and broadcast-style streaming even though it isn’t low-latency friendly.