3,916 karma · joined June 16, 2021
Tell me you've never lived in the Bay...
2 hours is Antioch/Pittsburgh in an average rush hour.
And that number hasn't budged in decades. It is a completely ossified community. There's the folks who bought their houses 20-30 years ago and stayed put thanks to prop 17, their adult children living with them waiting for them to die, the young single tech workers willing to fork out $3k for a studio or live with roommates, the nepotized $300k+ earning public service employees, and the rest of the non-tech workers resigned to the crime-ridden pockets of the east/south bay that can still be afforded with an entire family's income. That's basically the entire population.
Maybe it is. But there's still something to be said for breaking out of that and trying to see your own way in the world. Until it beats you back down and biology takes over and you start to understand life. Kids can only be taught so much; they have to burn their finger on that stove in their own way and time. Millenials still had that connection to and context of the old world that the younger generations now do not; (my wife and I have expressed that we want the life our grandparents had together, to the bewilderment of our Boomer/GenX parents), so maybe we have a bit of leg up in that regard. But I think the ones who didn't will come around naturally as well as the social media driven hustle culture burns itself out.
I'm sure his bank account disagrees. All games are, ultimately, commercial ventures with the express purpose of making money. It's why they are so hard to classify as "art". There are a select few auteur driven passion projects that can transcend this now and again, but they are generally extreme outliers among even their creator's careers, let alone the industry as a whole.
They're on the front page news. And no one (with the power to do anything) cares.
Key phrase. And I'm not saying fraud in the legal liability sense. If you're not trying to hide the fact that something was LLM generated, then you have no reason to remove it. If you are trying to hide it, then there's probably a reason, i.e. you would face consequences for doing so, therefore it is fraud.
Largest in terms of takeoff weight. Wingspan is a pretty meaningless metric for "largest aircraft". By that logic the planes you linked are larger than a 737.
It's about feeding the existing network. Millions of people in the US live in places a 2+hr drive to the nearest major airport, but have plenty of smaller municipal fields nearby. Electric aviation could finally make it profitable and cheap enough to run those routes. It also opens the door to true commuter aviation becoming a thing, when you can offer short flights for the cost comparable to a train ticket, and operate out of small fields with small planes multiple times a day and no need for the whole TSA experience.
America's Army was actually a pretty respectable FPS at the time and had it's own niche in the gaming community. There was a huge hole in the market in the early 2000s for anything realistic modern warfare related; CounterStrike was pretty much it. Everything else was stuck in the WW2 fad (CoD 1/2, MoH, Red Orchestra, BF1942) or pure fantasy (Doom/Quake/Tribes/Halo etc.)
Like what, exactly? I'm genuinely curious. There is no root object or message passing in JS, and the OO aspects are only incidentally bolted on (classes don't actually exist, prototypal inheritance was an afterthought), named params are newer sugar, and polymorphism is a struggle due to all of the above. I've always thought of JS as what Crockford himself said: "a Lisp in C's clothing".
Note that none of these were made in the US like Myst was.
The cost of living is just too damn high to afford even a small team without massive funding for the amount of time it takes to make games like these. It's why every single notable AA game of the last decade has been made elsewhere now.
Pretty much. UI libraries are more or less meaningless now, and I say this as someone who spent the last decade building them. Given a proper data API to work against, you're a single prompt away from a fully tested bespoke lib that's more maintainable and has no dependencies. The weeks of work you saved by reaching for one before is gone, and the tradeoff you had to make of dealing with upstream changes and lack of customization just isn't there anymore.
It's really understated just how much this is behind absolutely everything today. The only reason it became normal for SV software companies to pay 100k+ salaries to interns in the 2010s is because half of that had to be handed over to a landlord every month just to have people physically able to show up to your office. This is why Europe and Asia have completely dominated production of all the great AAA games over the last decade; when creative people can afford to live somewhere, all of the sudden you have the resources to truly focus on a product.
Most of all writing makes me want to vomit. It's not impossible to write well with AI, but it's the same argument as vibe-coded slop vs. a senior engineer using the tools carefully. I'd be inclined to accept the expert's opinion here.
The 70MM IMAX showings at Lincoln Square are still completely sold out 4x/day for the next month. People are filling the theater at 6AM on a Saturday to see it. The market has clearly spoken.
Until the people wishing it to be true are thoroughly sated.
The reality is that this is the end of programming as a large scale well paying white collar profession as we knew it.
Probably the hard part; figuring out what the heck to actually build, talking to customers, and figuring out whether it's actually working for people.
Nobody cares that your codebase is Clean and SOLID, or uses $whatever_framework of the day with 100% test coverage.
Coding was always the easy part of a CS major. Claude won't help you on a proctored Differential Equations exam.