HNHacker News
TopNewBestAskShowJobs

rabahs

313 karma · joined November 8, 2007

Builder/Entrepreneur http://x.com/rabahshihab http://www.babyloniantwins.com
submissionscomments
rabahs··on Googling "Hacker News" does not bring News.YCombinator.com
I would expect to see news.ycombinator.com in the result.
rabahs··on Thanks Microsoft for the great WP7 Marketplace
Anyone with different experience with WP7? Something has to be wrong.
rabahs··on Remember Babylonian Twins? It's now on Apple's top suggested games for iPad
No concrete plan yet, but we have people requesting Android as well as PSP. Thanks.
rabahs··on Babylonian Twins: game built in Iraq 16 years ago finally about to be released
We are thinking about Android, not sure however if we can achieve the same smooth performance with the Android NDK. We also have strong demand for a PSN/PSP from Amiga fans in Europe. I guess all that will depend on the outcome of the iPhone release.
rabahs··on Babylonian Twins: game built in Iraq 16 years ago finally about to be released
Thanks, you are actually right. Reuniting the team after all these years and building a product with this quality was not easy, especially that the graphics artist is now an architect and the musician is a medical doctor. Also, as a father of two and with a full-time job, I have different set of challenges. I started working on this project after hours and on weekends back in May last year, I was sleeping around 4am almost daily. Then I took a risky unpaid leave in October to work full time, I am now sleeping at 6:30am on average. I was also lucky to have a strong team working with me on this project.
rabahs··on Babylonian Twins: game built in Iraq 16 years ago finally about to be released
Thanks. The team reunited from three countries for the iPhone game: Canada, US and Australia.
rabahs··on Babylonian Twins: game built in Iraq 16 years ago finally about to be released
At that time, we were not allowed to travel outside Iraq, we did not have Internet or other means of communication with the outside world. Actually, even having a printer or sending a fax (especially in English) required certain process and security clearance. So the answer is no, we were isolated. The game was sitting on my floppy drive and then on all the hard drives of all the computers I owned. Actually, even the graphics artist did not have a copy and did not have the chance to play the game. We were doing all the development on one Amiga 500 machine (500kb, no HD and connected to a TV) at my house. To add do that, it was even difficult to communicate with game publishers and send them a demo of the game. Even when we were successful in sending the demo, the feedback we receive was often negative because they can not deal with Iraq due to the economic sanctions.
rabahs··on Babylonian Twins: game built in Iraq 16 years ago finally about to be released
Thanks Waleed for sharing the story. It has been a long time. Looking back at the old days of hacking software under the sanctions in Baghdad and how our small group was keeping the spirit high with all the sufferings and the lack of infrastructure, it was amazing. Every few months we used to get a photocopy of Byte magazine and/or CGW and circulate it among ourselves and then discuss and analyze every peace in it, that's was our source of energy. Also, I won't forgot when you learned Prolog and wrote a complete class scheduling software on paper when we were without electricity after the first gulf war. For those interested in the history of Babylonian Twins, you can also check http://obligement.free.fr/articles_traduction/itwshihab_en.p...
← PreviousPage 2 of 2