65 karma · joined December 20, 2017
It baffles me that I can't search someone by firstname lastname and have our messages thread come up 100% reliably.
Sure it works some of the time, but not for older threads.
Im ok with waiting 10 seconds as long as it returns the results I know are there. I am forced to go to Contacts and find the person, then click the new message button linking into messages.
Contacts app has a similar issue. I have < 1000 contacts, yet I can't search reliably for a contact I know is there by first / last name. I have to scroll through the list of all my contacts to get to it.
Maybe this is a bug, but its been an issue for me for years.
So many elements in the navigation UX are a similar color.
The worst is the Current route (light blue) and alternate routes (grey). Both of these colors are fairly similar and have very little contrast compared to the background. I have a hard time picking out the difference between a road (grey) and an alternate route (grey, slightly thicker line).
At night, when it switches to a dark color scheme, everything is a shade of dark blueish grey, with very little contrast.
Source: https://developers.facebook.com/blog/post/2019/11/05/changes...
But I think that the positives attention around it brings outweigh the negatives. The first (recent) overhaul to a voting system is more difficult than subsequent changes.
I use High Sierra with 3 external displays, and my windows are almost always in different places when I unplug, plug back in. All monitors are the same model (this might make a difference), but I always plug them into the same port they were connected to previously.
One hypothesis I have is the order I unplug / plug in the monitors matters.
Edit: after some quick testing, I can't seem to reproduce any issues while just briefly leaving my monitors unplugged.
The issue I notice the most is that windows get put back on the wrong monitor. e.g. window A from monitor 1 is now on monitor 2 and window B from monitor 2 is now on monitor 1.
Overall, I think the website design is very good. The barrier to entry is extremely low.
It's like walking blindfolded into a restaurant and putting your tip in the hostesses hand before you even see any of the staff, or have any indication of service.
This assumes that the reductions are purely proportional to the total and not (at least partially) fixed.
When was the origin of Fuel Rats in the franchise?
Have they existed since the first game was first released in 1984? Or only after IRC came around a few years later?
Very curious about the history of Fuel Rats in the game series, as well the history of technology these used to communicate.