269 karma · joined October 27, 2011
[Zen of Reticulum](https://reticulum.network/manual/zen.html)
[Understanding Reticulum](https://reticulum.network/manual/understanding.html)
On the other hand, this could be the same slippery slope that starts at "choose a boring project because it has mature tooling" but ends at "IDE's are a language smell". If the language is so boring that you can't focus on it without an LLM doing the menial work, that could be because there is too much menial work to start with.
As the operator of a small instance for family and friends, that's an important topic. The very frequent use case is : "I lost/replaced my phone and didn't save my passphrase". Does that mean that the account would be lost ?
My 2 cents: I had to scroll down all the way to find out where the "CPU speed" comes from... And I'd still like to know about the "avg" part, so you may want have a more detailed "Method" section (before the results) ;)
It sounds like a chicken-and-egg problem to equalize speakers with an equalized microphone, but maybe microphones are simpler and can be assumed to be equalized ?
[1] https://en.wikipedia.org/wiki/N._K._Jemisin#Broken_Earth_ser...
The box I'm missing in Threema (unless I'm wrong of course) is the "not centralized" one. If for some reason (and admittedly, there aren't many realistic ones), Threema's servers/organisation are corrupted, the whole networks falls, right?
Why does it use `unshift` rather than `push` ?
The only reason I can think of is that the last class added will be faster to remove when iterating over the array...
The goal of this framework is to explore the (huge) gap between card- or board games, and videogames, so we can take the best of both worlds. It's hard work to imagine what users can do with new interaction techniques, but the goal is to make videogames which are more fun with paper/card based interaction than d-pads. Or conversely, to find card/board games that are more fun with a computer (i.e. not a simple 3D animation of the battle between two pokemon cards for example).
I hold a (rather fresh) Ph.D. in Human-Computer Interaction where I explored the use of paper-based interfaces with augmented reality on a camera+projector system [1].
I am most experienced with C++ and OpenCV on Ubuntu, but I am not afraid (and actually enjoy) experimenting with whatever tool best fits the job. For example I toyed with cala, Python, Ruby, Java, Bash, GNU Make, CMake, Inkscape, Android, Arch, TinyCore...
For example, I am the lead developer of Chilitags [2], an OpenCV based, C++ library to detect fiducial markers for augmented reality, but I'm currently exploring their use in browsers (via a emscripten conversion to javascript, with three.js), and their port to Android.
I would love to give a hand on proof of concepts or technical designs of innovative solutions to make computers understand humans better. I like the challenge of processing "natural" data, such as images, video or 3d movements to make a reliable solution to a problem.
Contact info (email, LinkedIn, GitHub, TwitterDM): http://quentin.bonnard.eu/contact/
[1] http://quentin.bonnard.eu/portfolio/metroscope/ [2] http://quentin.bonnard.eu/portfolio/chilitags/
Note however that I did not pretend to have an exhaustive search, just a "brute" one to find a solution. I changed "enumerating all the candidate" to "enumerating the candidate" to remove some confusion.
No factorial is applied on a non integer intermediate result indeed, but if the intermediate result "becomes integer again", factorial are tried.
For example, if a candidate is (1/2) * 3 * 4 + 5, then the algorithm won't try to compute any factorial of (1/2) * 3 = 1.5, but it will consider (1/2) * 3 * 4 = 6.0 as integer and try the factorial on 6.