445 karma · joined January 12, 2017
Blenderheads gives a wonderful inside view into the team and community behind Blender. This episode marks the end of an era, with Ton stepping away and handing things over to Francesco and the new leadership team. The whole series is well worth watching.
https://www.rspb.org.uk/whats-happening/news/the-great-crane...
save-image
and you can restore that image using ./factor -i=path-to-image
This image workflow and interaction via the inspector provides a very similar workflow experience to both Smalltalk and Common Lisp.
https://www.cso.ie/en/releasesandpublications/ep/p-cpr/censu...
We got a lot more than a simple reply. We got his focused feedback, constructive criticisms, pointers to other work he thought was relevant, general support, some key follow up conversations on the phone, followed by introductions to folks he knew in industry who he thought could help (who would have never entertained us at that stage otherwise). While the startup eventually didn't make it, many of the ideas we worked on did. Of the folks that we met through that whole adventure, Ross was one of the standouts. Yup, he was very good people indeed and will be sadly missed!
For more detail see: https://www.blender.org/development/projects-to-look-forward...
https://glisp.app/commit:e7fbaae/
- its a very nice UI experience - try hello world then move the circle and see the code update automatically.
If you are interested in lisp and creative coding this is well worth experimenting with - really nice work!
https://docs.lucidarch.dev/concept/
Intel's Loihi and Manchester's APT SpiNNaker (http://apt.cs.manchester.ac.uk/projects/SpiNNaker/hardware/) are two extremely interesting projects and architectures that could drive new generation of machine learning apps (and migrate software based models into hardware)
Very much hoping Loihi2 (and a SpiNNaker descendent) will be eventually packaged into a format that enables researches and devs to start embedding it into systems though sadly looks like that wont be till late 2023 or more likely 2023 for Lohi2 at earliest. Still great to see progress.
Syntax wise it will be familiar to anyone who has used Pascal or Lua. Semantically it will feel familiar to anyone who has used Go. Its a lot of fun to use and leverages some of the nice aspects of Oberon matched with the performance of LuaJit, with some elegant extensions.
The IDE is easy to use and the code base is fun to work through. The examples give a great idea of the language and speed. Both code written in Oberon+ and the core IDE /compiler src code are very easy to read. There are lots of good ideas in here worth exploring further.
Rochus Keller the developer behind Oberon+ has a lot of interesting projects on his Github site which warrant further investigation but Oberon+ is especially worth exploring.
You can also rent 10 nodes per week fot $50 (for example rendering on multiple nodes in a small render farm)
For non-commercial there is a free-non-commercial license so you can learn how to use it at no cost.
The Sciter engine currently uses TIScript - a language c-smile orginally developed and the kickstarter proposal is to open source Sciter as is, then replace TIScript with the QuickJS engine. (TIScript is a very nice scripting language in itself that is easily picked up by JS devs)
The standard C version of QuickJS can be compiled using visual studio on windows as can be seen in this repo: https://github.com/c-smile/quickjspp
(Edit to update to latest repo)
Andrew Fedoniouk ( a.k.a. c-smile Sciter's original developer) has a kickstarter to fund open sourcing and supporting additional development to make it more accessible javascript developers. Learn more here:
https://www.kickstarter.com/projects/c-smile/open-source-sci...