120 karma · joined September 28, 2021
paul@ptom.net
For me it comes down to functionality, focus, comfort, and productivity. Convenience too, but it took a lot of setup and tuning to get to that point, so the net "convenience" gain is probably neutral. These days I don't want to work any other way.
The Quest 2 is remarkably capable for its form factor, but has some significant limitations and requires a lot of babysitting to get it tuned "just so" to make it that productive. Reaching that flow state, or even making it more productive than a traditional physical screen layout, isn't particularly accessible, certainly not yet on a mass appeal level. So yeah, it can work, but there's a LOT of room for improvement.
1. WiFi direct, or as direct as you can make it - which means the computer is either the AP itself, or wired directly to it in order to keep the hops short.
2. Measurement can be done via a companion ping that looks at frame timing, but that's kind of a secondary measure. Best way to really check it is with high-speed video capture of a hardware display and the mirrored content in the headset, of a high-(temporal-)resolution stopwatch. I can also watch a YouTube video streamed with the desktop to the headset, and listen to it on headphones wired straight to the laptop, with no discernible offset (and this is with years of audio engineering experience) - the error bars on that subjective experience are much larger, but demonstrate that it's at least usable.
3. Hardware acceleration, via Nvidia NVENC, and rather than use Immersed's own virtual screen tech, I usually rely on HDMI dummy plugs ($12 for a 3 pack) to maximize GPU throughput (and not cannibalize CPU cycles).
4. Not ALL content is going to move at this speed even in the best of circumstances - I have a low overall rate of change, which means the delta streaming of the NVENC encoder is super short: not much data to grab, not much data to send.
I can absolutely get worse rates than this if I want to push a ton of video content, or if I were to use it for gaming, etc. I don't think everyone would have this level of performance for every use case, but it's what I've been able to achieve and maintain.
There's a lot of VR content I still can't handle, even though I've built a tolerance to many others. But for a stationary experience like productivity, where I at most walk in a very small area while at the standing desk, it's not applicable - I'm running 100fps+, and the 6DoF tracking does an excellent job.
As for the FB devices - available audience and cost of doing business. They also support the Vive Focus 3 now though, and others are in the works.
> Every Oculus Quest for business costs $999.
https://skarredghost.com/2020/05/22/oculus-business-vr-price...
As an accessibility tool I'm delighted to see it working for another migraine sufferer though.
The only 2 that run this particular software right now are the Quest, and the Vive Focus 3 (which cost $1000 more). There are other virtual office interface options available, though, and those run on WMR or any Steam compatible headset.
None others that support Linux that I'm aware of, though.
And come hang out on the Discord - would love to talk about your new-user experience, and help make it work for you.
I join most of my Hangouts and Zooms as an avatar, using a virtual webcam from within the software. If it's personal, sensitive, or requires more professionalism, I'll still "resurface" and use a regular webcam - but it's a special occasion.
You can change the effective stereographic distance though, so things look like they're pretty far away (or super close, if that's your thing), and the movement parallax, and eye convergence agree - but the resolving power is still the same for all objects in the visual field.
Good ergonomics apply in VR just as they do in any occupational setup. I was suffering from cervical lordosis before ever going into VR - but because I've used it to increase my range of motion throughout the day, and eliminate my need to ever hunch or squint, I'm feeling much better than before going full-time VR.
But: don't do it all at once. Work up to it, balance the weight appropriately, position screens properly, and take breaks! Yes, I do 8-10 hours a day in VR - but not all at once.
They also support Mac, and yes, Windows for those unable to escape the pull of Redmond.
There's definitely better hardware out there than the Q2 - it just doesn't run the software I need yet.
Valve has great hardware, no question - but this also wasn't about "how to make VR comfortable", it was how I personally make it productive for me. The Immersed software has, until very recently, been Oculus only. They now support the Vive Focus 3, which I hope to try some day (when it's in the budget, or someone notices my article and starts comping me hardware <- subtle hint).
...and I do use (and mention) prescription inserts - $70 at Reloptix, and I'm delighted with the product and my interactions with the company.
One question I've got about the window management system - I make heavy use of virtual desktops so I can swap several windows out simultaneously (all my source code on one screen, my database GUIs on another, etc.). I'd run out of room using a spatially tiled VR interface unless I had "sets" or other groups of windows (or different vantage points); how is that being approached? Is there a "virtual desktop" equivalent?
Any chance of coopting other hardware as part of your development/deployment strategy? (Vive Focus 3, maybe?)
I'll definitely continue to watch the project - please let me know if I can ever be of service in the endeavor. You guys are building an awesome future.
As other posters have shared, the bigger issue is that the focal plane is static, at least until the varifocal technology matures. Getting good eye exercise outside of VR is important, just like it is with all-day computer work.
Cheers!
It's improved a little bit, but still takes a lot of tweaking to maximize readability. I'd say it's "maybe passable" for most users without a lot of patience to do that tuning and compromise in favor of density over beauty.
So it might not be there for you yet - but it's moving in the right direction.
So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which means walking the dog 3 times a day right now, in addition to bio breaks or just stretching my legs a bit.