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postfl

10 karma · joined May 23, 2012

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postfl··on C4: An opensource creative coding framework for iOS
> It has a clear problem statement and then demonstrates how it solves the problem.

C4 address many issues across a variety of frameworks, while at the same time tries to make working across those frameworks feel more consistent. This makes a clear problem statement more difficult to nail down, but we’re definitely trying to find that description. For example, in my practice I use C4 for commercial work (building apps for clients), I use it for experiments, I build artworks with it, I teach / lead workshops, I have made print works with it, and a lot more. Describing C4 as a “drawing tool” or “wrapper around UIKit and Core Animation” would do the project disservice because its intention is to be bigger than that.

> That cannot be what sets C4 apart, because the APIs that C4 is built on top of let you do all of these things.

You raised the point about MPWDrawingContext to which my response was aimed, C4 can handle interaction / media / etc. where it seems MPWDC cannot. I fully acknowledge that C4 is built on top of frameworks that handle animation and interaction, and didn’t mean to imply that it sets itself apart from UIKit, Core Animation, etc.

> For C4, the first guess is that it's like Processing

C4 is definitely inspired by Processing and OpenFrameworks, I used both of those projects extensively in the past. I learned immensely from both of them and I hope that C4 will provide the same kinds of opportunities for other people.

> ...but then I see that there's no interactive app, which to me is the key distinguishing feature of Processing. Yes, the app is a fantastic tool for working with Processing, learning the language, exploring examples and building projects. However, you can use Processing outside of its app. Similarly, OpenFrameworks is very Processing-like, yet it doesn’t have an app either, and that doesn’t limit the project.

> Since you don't currently have an interactive app, my guess would be that you are saying you have libraries that are "Processing-like", is that correct?

Yes. But they’re also UIKit, Core Animation and AVFoundation-like as well, so claiming C4 is only Processing-like would be misleading.

> I personally always thought those particular libraries were fairly nondescript/generic graphics libraries, so possibly that's what I don't understand and maybe what you might need to explain.

From a software architecture perspective you might be right, but the purpose of those projects are bigger than their apis / libraries. The point is to enable people who would otherwise be unable to use programming for creative expression, and to promote “software literacy within the visual arts and visual literacy within technology.”

postfl··on C4: An opensource creative coding framework for iOS
Being platform-independent is definitely a major feature that we’ve had discussions about over the last year. Ideally, yes, we want C4 to go beyond simply an API for designing interactions, exploring and building apps for iOS. We’re hopeful – with Swift now being open-source – that it will be ported onto other systems, and if that’s the case then we see a lot of potential for being able to have C4 be part of that movement. How that pans out is still unclear, but even in the shift from ObjC to Swift we’ve started to make attempts to abstract our API in ways that would allow us to make the jump to cross-platform more easily.

I definitely think there’s a future for non-native, but right now the lock on hardware drives the current climate of software development (for mobile). The current animation/media/interaction core of C4 is just a first step towards a lot of other integrations, add ons and components that we want to build out. So, for now I’m a subscriber to native because I think that it’s still a lot of work to build out C4 to something mature and stable for a single platform.

> Looking forward to hearing your experiences with using C4 for the first time.

postfl··on C4: An opensource creative coding framework for iOS
Typo. Fixed.
postfl··on C4: An opensource creative coding framework for iOS
This is a great point. One of our main goals with the project is to keep the api as similar to its underlying language as possible. We did this for the ObjC version, and now for Swift as well, meaning that for anyone learning C4 they’re actually learning Swift. However, there are certain points where simplifying will make changes to the language, and in those cases we’ve taken care to make sure that those changes are both modern and also reduce a lot of overhead for the developer.

Our goal is to have C4 make life easier for people: 1) those who are interested in learning UIKit can start with C4 and dig into its open-source base to gain more transferable skills, 2) those who are not interested in learning UIKit or transferable skills but just want to put something together fast, 3) people who already know UIKit / Core Animation but don’t want to deal with some of the complexity.

postfl··on C4: An opensource creative coding framework for iOS
Good digging. We started working on the OSX branch recently. We have a slack channel you can join to ask questions / keep in touch about our progress on that branch.

Everyone is welcome to join: https://join-c4.herokuapp.com

postfl··on C4: An opensource creative coding framework for iOS
C4 is a community-driven open-source project, that has been made through the work of volunteers. We aren't selling the core api in any market. It also has an MIT license so it is free to use for anyone, including in commercial works.
postfl··on C4: An opensource creative coding framework for iOS
Hey mpweiher, thanks for the feedback. C4 is definitely similar in nature to Processing, animation / interaction / creative coding. I used to be big into Processing, and drew a lot of inspiration from that project as well as OpenFrameworks.

The cosmos tutorial (www.c4ios.com/cosmos) is an end-to-end tutorial for building an app with C4. We are converting a lot of examples from V1 and are currently building new examples / tutorials, all of which will help with understanding what C4 can do and how it can be used.

We are always looking for improved ways to explain C4 and its benefits. We definitely welcome feedback from the community on how to improve our messaging.

As for MPWDrawingContext, it looks like a nice wrapper around CGContextRef. C4 sets itself apart because it handles interactivity (gestures, etc.) and audio / video. You can draw / animate, and build fully interactive interfaces.

postfl··on C4: An opensource creative coding framework for iOS
Thanks for the heads up. Will get on fixing that.
postfl··on C4: An opensource creative coding framework for iOS
Hey all, I'm the creator of C4. Last week we released a new version of C4 (it's entirely Swift).

Questions / comments / feedback of any kind would be great, and will only help us make the project stronger.