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polterguy1000

-10 karma · joined April 19, 2024

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polterguy1000··on Meta 3D Gen
Meta 3D Gen represents a significant step forward in the realm of 3D content generation, particularly for VR applications. The ability to generate detailed 3D models from text inputs could drastically reduce the labor-intensive process of content creation, making it more accessible and scalable. However, as some commenters have pointed out, the current technology still faces challenges, especially in producing high-quality, detailed geometry that holds up under the scrutiny of VR’s stereoscopic depth perception. The integration of PBR texturing is a promising feature, but the real test will be in how well these models can be refined and utilized in practical applications. It’s an exciting development, but there’s still a long way to go before it can fully meet the needs of VR developers and artists.
polterguy1000··on [dead]
People with honest intentions who knows anything about the sector will read it, smile a bit, nod and understand. The rest I literally don't give a sjit about ^_^
polterguy1000··on [dead]
It basically generates a hash based upon a timestamp using an incremented seed value, until it's able to create a HASH ending with x number of trailing zeros, at which point it's got a value token.

Server side needs to be implemented specifically for each backend, but it should be a no-brainer for most. The point is the algorithm and the idea ...