600 karma · joined September 27, 2021
It's true that people who are otherwise well off are more likely to have test prep, and those people's test scores are often several standard deviations higher than low-income students from bad schools without test prep. But the counterfactual of (same person) +/- test prep = about 40 SAT points.
Alternatively, as others have said, you can just plop them on the server and call it a day.
Nowadays, solvers have basically removed decisions from preflop play, but include randomization of certain moves (E.g., raise 1/3 of the time, call 50% of the time, fold 17% of the time). Then, on certain boards, you can tell the solver which sizes you want it to be available to it (e.g., 1/3 pot, 1/2 pot, 2/3 pot, full pot, 2x, etc.) and it will give you an unbeatable play style under those conditions. And so on. The game isn't solved and no human without real-time assistance would be able to play perfectly, but solvers have fundamentally changed how people prepare and play, and those who haven't studied the solutions get destroyed. An old guard has been left behind, and nerdy people who can work sims have risen to the top.
The article here explains how a similar thing has happened to chess. Like the article states, some have whined that this "removes creativity" from chess. Poker players have argued the same thing: what it takes to become the best is simply now different. You must study hard, and if you can execute what you study, you can be a great player without having a great "poker mind." In reality, the game is so complex that you still need a great poker mind to navigate the parts of the game tree which you haven't studied, just like in chess.
Undoubtedly this will change WHO decides to invest their time into becoming great chess players, and the personalities of the best players will be different. But it always struck me as sour grapes to whine that you can no longer be the best without studying the game more scientifically. Basically every game has been "moneyballed," including Chess, and people are leagues better at every game than they ever have been. We should welcome that.
I just looked it up and realized it's still around and still expensive.
It tickles my brain every time I see it when I am reminded that the same guy who made ColdFusion and a diet app just decided to build a small company based upon a weird stats language 13 years ago. Good for him.
After literally months of trying to convince them I was the owner of the account and the payment methods, I succeeded by finally sending pictures of credit cards on the accounts (not secure, I gave up) and also just deleting every campaign. I'm not sure which one had an effect -- it was just me throwing pasta against a wall.
I was relieved, BUT! my account is still suspended. Why? It says I have an unpaid balance.
What do my balances read? 0.00
I thought this would be an easy suspension to appeal. Well, I submitted it on July 7, and still no action. Here's there message of responding within 5 business days:
I once tried to call the company, but they refused to talk to me because my account was suspended. There's no way out but to somehow convince them to unsuspend, and in my case, that didn't even work.
It's truly the worst customer experiences I've ever had.
Things like ads or heavy images actually slow the user experience. This type of thing isn't worth worrying about.
It's a design system as well as a set of utility classes. Consider the difference between
<span style="color: #cccccc">Gray text</span> and <span class="text-gray-700">Gray text</span>
In the former, you can't just redefine what gray means. You've hard set it to a value you need to keep track of and keep consistent. On the right, you can configure what "700" means, switch between a cool gray or a blue gray, etc.
<submit-button>Submit</submit-button> using whatever tooling you prefer.
If you don't use this style, maybe you won't like it.
I've found it's a waste of time to extract classes for items that are not repeated. And putting utilities in components lightens your "master" CSS file and makes it a lot easier to work with CSS.
I've found that the "cascading" part of style sheets almost always breaks down in larger projects. Small components seem to avoid those breakdowns while allowing for reusability.
Likewise, tell me -- what would be a good instrument for estimating a causal effect of video game playing? What measure would plausibly affect intelligence only through video game playing? Where is there a natural experiment that allows for an RD design where young people on one side of the discontinuity play video games and the others do not?
We get it -- you've taken a causal inference or econometrics course and want people to know it.
The Porsche comment is snide, but actually exposes a similar error in your critique. Sure, a tax return-derived measure of income would be superior to measuring if someone owned a luxury car. But, if you found yourself in a situation where all you had to go on for measuring economic wellbeing was (luxury) car ownership, your analysis is likely to improve by including it rather than excluding it, unless the measure itself had serious other issues with its accuracy.
Likewise, for SES, it is an imperfect measure, but it is the best we have for measuring social position in a concise way.
Having worked in research and universities for a while, the type of critique presented in this post is one you often see of new graduate students. They are able to tear down problems with research very well, but tend to overlook whether the study itself was still informative, or whether the opposite finding is likely to be true.
For example, suppose we wanted to know if video games or watching videos on the internet are making you dumber. A study like this may not convince you it's making you smarter, but it presents decent evidence they're not making you dumber. You can point out how the measures aren't perfect, but that is far from saying the opposite is true or the observed trends are completely spurious.
I bought $50 worth of ads using my credit card. My account was immediately suspended for suspicious payment. I appealed, noting the card was mine, and I bought the ads. The appeal was rejected.
I have occasionally tried to resubmit the appeal, but it says "please wait 3-5 business days before submitting a new appeal." I wait more than that and get the same message.
I've called Google to try to talk to them. However, once it asks for my contact information, it tells me that they cannot talk to me because my account is suspended. It's a circular nightmare.
I currently do not needs ads so it's not a hardship. But it is extremely frustrating.
EDIT: One irony is that it is the same card I use to pay for my other Google services, linked through the same payment backend. They have no issue charging that card for my other services. But for Ads, it's suspicious. Who knows.
Whereas on Proxmox it's a cinch for me to run like 20 different VMs/linux containers that I use for various projects/jobs/etc. Huge ecosystem and really easy to take advantage of massive community of linux/Debian users/Docker/etc.
TrueNAS Scale, which is based on Debian, I think reflects an acknowledgement of the pain points of working around BSD for the types of services a lot of people want to use their NAS for. I don't think I'm ready to switch yet, but maybe in a year or two it will be a great solution.