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pinindajin

89 karma · joined April 20, 2017

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pinindajin··on Ask HN: What game do you wish existed?
A fantasy version of Escape from Tarkov with a bigger emphasis on PvE and Tomb Raider styled dungeon crawling (puzzles + traps).

Basically an instance based game where you gather a team of dungeon delvers to explore a dungeon and get good loot. You would have to pick your loadout (equipment and skills) according to what you think would be needed to dungeoneer successfully for the given challenges of a dungeon. On death you would lose all the equipment you brought, but you wouldn't lose your level or skills.

Dungeons would have different challenges. So one might be a close quarters crypt like some Mayan or Egyptian pyramid. One might be a larger ancient city like Atlantis. Some a mix of both. The NPC enemies, traps, and puzzles could be random each time based on a pool of the types for those dungeons.

There would be other groups of competing adventurers trying to get through the dungeon, but I think the dungeons should be scaled so that running into them is less likely than say the game "Escape from Tarkov". Also I think the game should do a dice roll while match making to determine whether a given match has no opposing teams or many opposing teams. This will keep you on your feet PvP wise but allow the game to focus mostly PvE. PvP here mostly serves the purpose of providing a challenge to players that can't be "solved" since the ingenuity and unpredictability of players is greater than that of typical AI.

pinindajin··on We've failed: open access is winning and we must change our approach
You ask would that make it OK? That would depend on your opinions on Intellectual Property (IP).

I personally think it's fine and expect you think differently.

I'd rather not hash out an entire thing on hacker news about why IP is a well intentioned but bad idea.

Instead I prefer to argue that piracy isn't going anywhere.

Regardless of your opinions on IP, piracy is here to stay. The real questions we need to ask, imo, is how do we progress those IP based industries that have yet to find solutions to piracy.

Music has found value add services, emphasis on live music and merch, as well as a revival in vinyl interest.

Games have found early access, emphasis on online gaming, and crowdfunding.

Video and artistic content creation has found crowd funding, ad revenue, and physical sales of brand products and exclusive value adds (meet a creator).

Software has found expert training, charging for use of apis or backend driven services, charging for additional functionality, often software as complex enough that charging outright for the software and support of it is very common place. Also software highlights that even if one spends countless hours of their lives doing something for free (open source) they can easily take advantage of demand in their technical and creative skills to make a very generous wage in the market.

In conclusion there are a lot of arguments for why we should be IP bound. A lot of these are really good arguments - even the if I voraciously disagree with them. But in the end I don't think IP will win. It's better that we encourage working with solution in a framework with limited or lacking IP.

Sry 4 bad spelling. I'm the lame guy who writes walls of text on hacker news with his phone.

pinindajin··on We've failed: open access is winning and we must change our approach
Be better than free? Exactly on point.

The reason I stopped pirating music wasn't because I thought there was anything wrong with it.

I stopped pirating music because services like spotify have so many value adds for such a low monthly cost that it makes sense to use their services rather than pirate.

Spotify offered something better than free.

It's time for industries that haven't caught up with the times to start rethinking their business model. Opinions on IP aside, piracy is going nowhere and trying to fight the pirates based on ethics is futile.