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pieterr

1,595 karma · joined September 26, 2015

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pieterr··on Starring the Computer
Sneakers.

https://www.reddit.com/r/MovieDetails/comments/95izj7/sneake...

pieterr··on Starring the Computer
With Ryûichi Sakamoto as The Director.
pieterr··on Goodbye Visa and Mastercard: 130M Europeans switching to sovereign payment
Similar to PayU.

https://czech.payu.com/en/

pieterr··on More Mac malware from Google search
https://www.malwarebytes.com/blog/detections/osx-atomicsteal...
pieterr··on WBlock: A New Ad-Blocker for Safari
https://apps.apple.com/nl/app/wblock/id6746388723
pieterr··on Encoding Jake Gyllenhaal into one million checkboxes (2024)
More context:

https://eieio.games/blog/the-secret-inside-one-million-check...

pieterr··on Why Understanding Software Cycle Time Is Messy, Not Magic
Hofstadter's law. :-)

https://en.wikipedia.org/wiki/Hofstadter%27s_law

pieterr··on Ask HN: What are some good resources for coding best practices?
What I found helpful early in my career:

Book: Code Complete - Steve McConnell

https://www.amazon.com/Code-Complete-Practical-Handbook-Cons...

A bit dated maybe, but still very informative!

pieterr··on Which year: guess which year each photo was taken
When I press "All Times Stats", I see "Games Played: 2". But I only played today. Off-by-one error?
pieterr··on Austral: A Systems Language with Linear Types and Capabilities (2022)
Earlier discussion:

https://news.ycombinator.com/item?id=34168452

pieterr··on Intel's $475M error: the silicon behind the Pentium division bug
Reminds me of part 2 of day24. Some wrong wirings. ;-)

https://adventofcode.com/2024/day/24

pieterr··on Concurrency Is Not Parallelism
See also: https://go.dev/talks/2012/waza.slide
pieterr··on Doom Running on a Toothbrush
https://www.evowera.com/en/html/mini_person_norm.html
pieterr··on Coroutines in C (2000)
From the same author: Simon Tatham's Portable Puzzle Collection

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/

pieterr··on Dijkstra's interview on Dutch TV (2000)
https://www.cs.utexas.edu/users/EWD/video-audio/Noorderlicht...
pieterr··on .ing TLD now generally available
How exciting! interest.ing is available.
pieterr··on Let's Write a Malloc (2014)
(2014)
pieterr··on A Fork() in the Road [pdf]
(2019)

Interesting paper!

Previous discussions:

https://news.ycombinator.com/item?id=19621799 (178)

https://news.ycombinator.com/item?id=13251686 (18)

https://news.ycombinator.com/item?id=29709802 (16)

pieterr··on The Development of the C Language (2003)
(1993)

A real classic!

https://news.ycombinator.com/item?id=36652934

pieterr··on The Three Ways: The Principles Underpinning DevOps
(2012)
pieterr··on Are any words the same in all languages?
What about "Opera"?

It's the first word that I use in 4 different language "wordle" games.

pieterr··on Burger King faces legal claim over size of Whopper
Reminds me of the Hamburger Scene in Falling Down.

https://youtu.be/zJs9p-VNORw

pieterr··on Kraftwerk issued their own pocket calculator synthesizer (2019)
And subtracting
pieterr··on Compromised Microsoft key: More impactful than we thought
Hardware Security Module (HSM).
pieterr··on Ask HN: Is Moore's Law over, or not?
TSMC: Moore's Law is not Dead.

https://www.tsmc.com/english/news-events/blog-article-201908...

pieterr··on Knuth and McIlroy Approach a Problem (2021)
See also:

https://news.ycombinator.com/item?id=3329668

https://news.ycombinator.com/item?id=18699342

pieterr··on Byte Magazine Volume 06 Number 09 – Artificial Intelligence (1981)
Also has Tony Hoare's "The Emperor's Old Clothes" on page 414.

https://dl.acm.org/doi/pdf/10.1145/358549.358561

pieterr··on NeXT Computers
Why was Doom developed on a NeXT?

https://www.quora.com/Why-was-Doom-developed-on-a-NeXT/answe...

pieterr··on Billions for wind and solar. Good luck plugging them in
The power grid situation is not much better here in The Netherlands.

https://nltimes.nl/2022/08/04/dutch-power-grid-overloaded-pl...

pieterr··on John Carmack on Functional Programming in C++ (2018)
This should probably have 2012 (instead of 2018) in the title.

[1] https://www.gamedeveloper.com/programming/in-depth-functiona...

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