But sure, if we could get data broken out by road type, location, weather conditions, time of day, who’s at fault, etc. then we can obviously build a much more robust comparison.
176 karma · joined April 26, 2012
But sure, if we could get data broken out by road type, location, weather conditions, time of day, who’s at fault, etc. then we can obviously build a much more robust comparison.
Not to mention, even without that, this data is apparently suspect:
> The agency notes that the listed crashes may be higher than the actual number of incidents due to several factors, including multiple sources for the same crash, multiple entities reporting the same crash, and multiple entities reporting the same crash but with varying information.
That’s not to say it would make the internet better. What’s good for the internet and what makes a lot of money are often at odds, and the latter usually wins.
“So you get maybe 2x higher quality code for 1.25x the time — this trade is usually a good one to make on projects you'll have to maintain for a long time.
N.B. Obviously, don't write literally everything twice. It's a heuristic. Apply intelligently.”
Purchased: their firstnamelastname.com domain name.
It’s been a while since I read it, but Koster essentially proposes that fun literally is learning at an evolutionary brain chemistry level. That the games we play as children prepare us, in a no consequence environment, for the problems and dangers that we’re going to face as adults. The thing that makes games “fun” is the solving of puzzles and mastery of problems, and we’re much better at learning when it’s fun.
[0] https://game-studies.fandom.com/wiki/A_Theory_of_Fun_for_Gam...