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phqb

56 karma · joined March 2, 2022

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phqb··on Fourier Analysis: Drawing Llamas with Circles
Shameless plug: I made this tool years ago (predates AI) that draws arbitrary images using Fourier circles https://phqb.github.io/circle_drawing/.
phqb··on A Preview of DuckDB v2.0
I'm using duckdb/duckdb-go as query engine for my Go services: moving hot data from Postgres to Parquet files on S3 or to Iceberg; querying cold data on Iceberg, ... instead of using different Go libraries.
phqb··on Ask HN: What Are You Working On? (July 2026)
I'm prototyping a wood-working simulator game in my free time for a year now, here is its latest short https://phqb.github.io/woodsim-short-15-07-2026.html.

My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object.

Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard.

The techs: Rust, raylib, JoltPhysics. I don't use engines to avoid answering "how to do X in Y" questions while I even don't know how to do X yet. But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.

Btw I use no AI except for brainstorming and well-defined & isolated functions. I want to control all my codes instead of begging the LLM model.

phqb··on The King in Yellow
I also knew this book from Signalis which is now one of my favorite. I even made a copy of this book[0] based on the in-game one.

[0]: https://x.com/phqb1/status/1840023494060585237

phqb··on Show HN: I made a WebGL-based app that traces images using circles
I added JSON import & export. Btw you can get a sharable link. But the details of the drawing will reduce because of URL length limitation.
phqb··on Show HN: I made a WebGL-based app that traces images using circles
I added number of circles sliders.