330 karma · joined August 7, 2025
With your linking of that xkcd, it's clear you're misunderstanding my point about legal vs natural rights, as I stated initially.
But it's not at such a scale though. It does not have one location with billions of members.
Some might say, you can publish elsewhere on your own domain, but again, it's like barricading the public square and only allowing one to speak in the middle of a forest; if no one but the trees listen, what is the point of the natural right to free speech?
Maybe to you, but others in this thread found it interesting.
> Lowers the bar for what good software really is.
Software is a means to some end, not the end in itself. I can make the best coded software that does nothing [0], there is no point to that other than to practice one's skills, but again, those skills are to achieve something in the end.
[0] https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpris...
You might be missing a whole paradigm that was written about in the 19th century and implemented in the 20th century, to deleterious effects.
This has not been the case these days, to be honest. While a pedigree helps, the playing field for investment has been much more level than, say, a few decades ago. Harder, sure, but exponentially more so, definitely not.
No one seems to be able to explain what exactly the issue is here. How are authors harmed by LLMs (where such harm is often used to understand the range of copyright in lawsuits)? I don't see anyone replacing authors and their works, such as JK Rowling being harmed just because people can output Harry Potter esque texts. And if that's the case, well, fan fiction has been around for a long time, with no LLMs in its writing.
What was even the point of all this roundabout engineering and the time and manpower to do so? What a waste. This seems more like an acquihire than actually about IP.
I'm not sure where people get this impression from, even back decades ago. Hardware is always harder than software. We had chess engines in the 20th century but a robotic hand that could move pieces? That was obviously not as easy because dealing with the physical world always has issues that dealing with the virtual doesn't.