What you're explaining sounds very similar. Is it, or am I understanding it wrong? (Idk why it's so hard for me to understand this attention thing...)
20 karma · joined December 24, 2020
What you're explaining sounds very similar. Is it, or am I understanding it wrong? (Idk why it's so hard for me to understand this attention thing...)
It started as a side-project for my own needs. I wanted to share flight replays of my paragliding tracks on instagram, but there just was no tool for it, so I hacked something together. People seemed to like the resulting videos, so I figured I could build an UI for it and publish it and see what happens :)
Disclaimer: This is an unpolished toy project. It was built in a weekend by simple dude who likes to code but has no idea about virology and epidemiology.
Laughed out loud at this hahaha. There is one dedicated manual QA guy in my team that perfectly fits this description. And he probably earns more than I do.
It's not that I've never heard this before, but my excitement just gets in the way and wants to start building immediately :P So it's good to hear this again, I really need to take this to heart... Thanks!
However, I am still quite unsure how to actually get the ball rolling. My current game plan is to just brainstorm for a week or so and then start building the best idea I came up with during that week, then give myself a release deadline of one month for an MVP and see if I can raise some interest.
But after reading the paragraph about ideas[1] I am not sure anymore if this is a smart approach or not... What do you think, what's the best thing to do to get to that initial spark?
[1]: https://mtlynch.io/solo-developer-year-2/#pursuing-the-right...
(sry, non-native speaker)