https://parkertomatoes.github.io/v86/?type=com&content=aACgB...
136 karma · joined July 9, 2019
https://parkertomatoes.github.io/v86/?type=com&content=aACgB...
Browser emulator link: https://parkertomatoes.github.io/v86/?type=mbr&content=%2FLg...
My favorite bit - the reverse engineering process seems to have fixed the 64-bit bug Raymond Chen blogged about [3]
> I did not find it, decompiled game worked in x64 mode on the first try.
> It was either lost in decompilation or introduced in x64 port/not present in x86 build.
> Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox
[1] https://github.com/k4zmu2a/SpaceCadetPinball.
[2] https://github.com/n64decomp/sm64
[3] https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=10...
After searching, I found that Kaspersky has a blog post on the topic: https://usa.kaspersky.com/blog/terminator-dark-fate-chips/18...
It surprised me that chip bags were more effective in their test than cookie tins, but only when they double-bagged it