59 karma · joined November 15, 2023
He forgot to scrub the vendor ID field.
In the most inflationary era of capabilities we've seen yet, it could be the right move. What's debt when in a matter of months you'll be able to clear it in one shot?
I read a few Krasznahorkai novels in past few months since his Nobel Prize, some of which Tarr has adapted to screen, and that was my biggest surprise. They were so much funnier than their reputation, my tears were rolling at times. He is such a master troll at using his slow grinding, bleak prose to deliver "unintentionally funny" moments completely intentionally.
I have never watched Tarr but now I'll have to.
And making broad connections across topics wasn't his style anyway. He's a legend but the show can totally go on without him, and it should.
Base 6 would've been the real deal.
Is odds a power-like or amplitude-like quantity? If you can't tell, dB isn't the most fortunate choice. It's not like mathematicians need fake units to talk about unitless ratios and their logarithms.
I've never heard of decibels used in probability theory. Did they adopt it with the same baked-in bastardizations? Please tell me +10dB(stdev) = +10dB(variance) isn't a thing.
Still better than in-house crap.
I'm not even considering home/away, let alone win margins, recent form, strength of schedule etc. I'm almost amazed this model couldn't make any use of them.
The real value of bitcoin isn't the algorithm, it's the address balances, viewed as a more important scorecard than the rest of crypto put together. Those numbers can be moved elsewhere, if necessary.
This only happens when there's no straight path to the opponent's backrank, so you are allowed to go "sideways-foward" until you hit a square from which there is a clean forward path again.
Agreed that the past should not matter, only the current position.
Perhaps define forward as the direction(s) which, when extrapolated as a rook, would reach the opponent's backrank. If it doesn't exist, the direction(s) which, when extrapolated, terminate on the opponent's half. This would allow extra freedom to pawns in some funky topologies that can occur in your game, but generally follows the principle of least surprisal.
I suggest to minimize visual clutter, because any new player's brain will be overloaded trying to figure out a board, and less is sometimes more.
I'd remove the forward direction triangles where they can be unambiguously inferred from the baseline. A lower grain contrast wood texture might be a good idea too.
You mentioned you sometimes use five tile colours but you can probably improve it: yes, the four colour theorem guarantees that :)