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paavohtl

2,032 karma · joined February 13, 2017

[ my public key: https://keybase.io/paavohtl; my proof: https://keybase.io/paavohtl/sigs/IXOdW6VdCADJUAghmWT_vQukHoCSQY4NXO0wyFzNSoU ]
submissionscomments

Rust project goals: Immobile types and guaranteed destructors

github.com·245 pts·paavohtl·
109

Bevy 0.19

bevy.org·6 pts·paavohtl·
0

1000 Days in 32:9

blog.paavo.me·2 pts·paavohtl·
0

What was Radiant AI, anyway?

blog.paavo.me·234 pts·paavohtl·
118

Trying and failing to optimize frustum culling in a WebGL and TS and Rust engine

blog.paavo.me·3 pts·paavohtl·
1

Why Cities: Skylines 2 performs poorly

blog.paavo.me·901 pts·paavohtl·
563

Bypassing early 2000s copy protection for software preservation

blog.paavo.me·7 pts·paavohtl·
0

Rust for Linux kernel patch series v2

lkml.org·4 pts·paavohtl·
0

.NET Hot Reload Support via CLI

devblogs.microsoft.com·24 pts·paavohtl·
7

What’s New in F# 6

devblogs.microsoft.com·47 pts·paavohtl·
6

Take a look inside Steam Deck

youtube.com·16 pts·paavohtl·
5

LLVM 13's new pass manager improves Rust's compile times by up to 20%

twitter.com·61 pts·paavohtl·
18

Windows 11 – Feature deprecations and removals

microsoft.com·12 pts·paavohtl·
4

Rendering large 3D tilemaps with a single draw call at 3000 FPS

blog.paavo.me·5 pts·paavohtl·
0

Rendering large 3D tilemaps with a single draw call at 3000 FPS

blog.paavo.me·1 pts·paavohtl·
0