474 karma · joined November 11, 2025
There's a live Claude status board in the corner so you know when it's time to get back to work.
> Eventually, I want Ruin to be a native Mac and iOS app.
Whenever I've had this idea for other projects the first concept I like to play around with is a Raycast extension, it allows you to experiment with how you can leverage spotlight search and Mac commands to interact with your product, especially for the Quick Capture functionality (I see you've mentioned it toward the end).
I like the concept, is there a wizard type thing for how I can port over a lot of my existing .md files to the "ruin style .md files" with all the notation? Perhaps something I can give Claude to essentially onboard my files to be viewed and interfaced with effectively through ruin?
I've worked with Claude in many creative capacities and it's issue is that despite it being able to see if you ask it to draw something (using ascii for example) it will fail, if you ask it to iterate on that drawing it will continue to fail and not get any closer to the target then complain about this.
I've felt that these models struggle with anything that cannot be decomposed into primitives and their architecture is too greedy and favours the obvious, autoregressive generation so it will converge to the modal answer. So unless they have enhanced the models in some creative sense I fail to see how this is anything other than giving Claude a bunch of documentation/MCP servers/APIs/CLI tools (which already existed) and making an announcement out of it.
My point: FREE the models, unchain them and let's see what they are actually capable of, also put some damn demos in the announcement post???
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The first one I've built is a little ASCII hangout for Claude @ https://clawdpenguin.com but threads like this make me want to build it for Github too.
It's a little ASCII world you drop into — roll a companion (18 species, gacha rarity, 1% shiny), wander around, chat with whoever else got kicked out of their Claude tab. Built on a Cloudflare Worker + Durable Object for the multiplayer state, spatial grid for nearby player lookups, plain canvas rendering with no build step on the client. Sprites are the buddy sprites pulled straight from the CC source. There's a live Claude status board in the corner so you know when it's time to get back to work.
Blog post here: https://ossama.is/writing/clawdpenguin
See you in there!
I'm arguing about invention. It is extremely unlikely that AI will be the one to invent the next accessibility paradigm, because that requires deviating from the training distribution, which it CAN'T DO.
I'm also arguing that this homogeneity in design will lead to an atrophy in inventive, unique and original thinking.
HOWEVER, that familiarity is only a virtue because someone, once, deviated hard enough that their deviation became the new familiar. AI can only optimise toward the current snapshot of "familiar". It cannot produce the next one. If designers outsource all their thinking to a model even in tactful design we would never have groundbreaking design concepts like "pull to refresh" or the command palette.
I will very likely be wrong on the second point.
- The best design is original, groundbreaking and often counterintuitive. An AI model is incapable of that, it's uninspired, it will absolutely converge to the norm and homogeneity (you see it everywhere now, just scroll on ShowHN and take a look at the UIs) and produce the safest design that appeals to its understanding of the ideal user.
- Good designers will reject this, they prefer to be hands-on and draw from multiple sources of inspiration which is what Figma boards and Canva is good for, also mainly for cross-collaboration. If you've seen how quickly a great design engineer can prototype you'll know that "speed" they advertise in this video is not worth the tradeoff.
- Creatives typically have a very very very high aversion to AI.
- Non-designers will not see a purpose for this tool, basic design can already be done through Claude Code and Claude.ai, I fail to see what this could offer unless they leverage a model that is more creative and unique by default (you can not prompt/context/harness engineer creativity believe me I've tried).
- Design is a lot more than just UI. Tools like this ignore so many other important aspects like: motion, typography, images, weight, whitespace, sound, feel.
Some of you may be skeptical about this but it allows for much easier management when working on multiple SaaS/hobby projects/personal tools.
Langgraph is for multi-agent orchestration as state graphs. This isn't useful for Claude Code as there is no multi-agent chaining. It uses a single coordinator agent that spawns subagents on demand. Basically too dynamic to constrain to state graphs.
I definitely agree and it is not a mental model that I carry into any interview, I have good intentions and I'm super friendly! This was only a tiny (disillusioned) post-interview reflection. I would say most interviews especially with engineers have gone well but there has absolutely been a vibe shift in the past year.
You can tell teams are a lot more risk averse when it comes to hiring. The promise of a fabled 10x engineer on the horizon paired with SWE automation devaluing existing talent has meant they will make you jump through 10 more loops and even then the decision is scrutinised. Understandably hiring is an expensive process (both successful and unsuccessful).
> Most employers will want some assurance that you are serious about the position you're applying for.
This is also a reflection of the job market. If it was balanced this notion would not exist. It's become a game of numbers, automated screening + AI has meant candidates need to send out 100s of application often with automation on their end too. On the other side every job likely receives 1000s of applications especially with stupid things like "L*nkedIn Easy Apply". Me personally, I would not apply for a role I am not committed to taking and I especially would not have gone through FOUR stages for fun, the first interview should be plenty screening for both parties!!! Alas.
I appreciate you taking the time to respond and thank you for your well wishes!
One was so bad I had to write about it: https://ossama.is/writing/betrayed
1) What 60 year old in tech his entire life only makes a HN account in the last 17 hours?
2) Assuming he wasn't aware of it. What brought the site to his attention and why now?
3) Did not engage with the thread at all after his initial post. Has not engaged with anything else since. You'd think someone introduced to a tech community would be eager to look around and contribute??
I completely understand your sentiment though and it's exactly what makes the OG post so tone deaf.
The biggest attestation to this is: When Claude is done working on something for you and you haven't told defined the next steps - ask it what you should do next. See if it at all aligns with what you actually wanted to do.
Now imagine that compounded for hours.
The vercel dominance is one I don't understand. It isn't reflected in vercel's share of the deployment market, nor is it one that is likely overwhelming prevalent in discourse or recommended online (possible training data). I'm going to guess it's the bias of most generated projects being JS/TS (particularly Next.js) and the model can't help but recommend the makers of Next.js in that case.
I completely understand - and do not intend to disparage - the use of these tropes. With the vetter and aidr tools I try to focus more on frequency analysis. I've tried to minimise false positives by tuning detection thresholds to match density rather than individual occurrences e.g. "it's not X, it's Y" is fine but 3x in one paragraph and suspicions flare.
But other tropes like lack of specificity and ESPECIALLY AIs tendency to converge to the mean (less risk, less emotion, FALSE vulnerability) are blatantly anti-human imo.
I built this tool primarily to identify AI writing in articles and posts but it's proven useful for comments/responses too: https://tropes.fyi/vetter