Does anybody have a link to it? I can't find it on the blog.
265 karma · joined June 25, 2026
Does anybody have a link to it? I can't find it on the blog.
There are some huge outliers like California but most states teachers are just treading water. I know this in my state because I was trying to get accredited earlier this year.
How you went from seeing somebody's post to deciding they don't care is a pretty big jump, one that isn't warranted. This kind of post seems like the old but now more elaborated form of hating on something that you don't even know what it is.
It just isn't fair to the work that has been put in.
For example, creating a game where before you'd have to pay for assets or creating a movie to where you'd have to pay for a lot of various things. I gave an example earlier where I've watched vids people generated based on existing fiction. These are artists (you're still framing the shot, selecting dialogue, etc), and they could not have done this before; it would have been too expensive.
Some artists get cut out of the loop but it allows small teams to do what was impossible. Is this not valid?
This is the kind of stuff which will just cause people to be contrarian and like it because we're told it's something to be embarrassed over. People put human-created content on way too high of a pedestal.
I find it interesting that we have tools which can take a general concept and sound and create hours and hours of content out of that and I don't consider it any different than remixing human stuff, it is still human at its core.
Honestly, for the people who hate this stuff, the best thing you can do is not to mock people in this way because I promise you, that's how you get contrarians. Do you know how rude it is to be told that what you like is legitimately embarrassing? What caused you to say that to another human being? Come on!
There is undoubtedly some performative element, how big that is who knows?
It only takes a single project to show it works to get other people jumping on board. Some amount of gamers are pretty vocal about it (though I'm sure it's being used in most studios these days in some fashion). If a company creates a game which embraces the "slop" and has great assets on a fun game are people going to avoid it? If that works out, will companies following them avoid it? That's just not how people work.
The author listed feature after feature that were unfulfilled. Scam is being fairly kind to the project, I thought the guy was the worst kind of liar. You can check out any of the earlier threads on HN to find out for yourself.
It isn't that it was early, it's that it advertised itself to be what it was not. You defending it isn't doing anybody any favors as this is all public record and you're just standing up for a dev that doesn't deserve it
We just disagree, and that's why this is the wrong approach to enacting whatever kind of change they wanted.
For every person who can spot it a mile away I wonder how many false positives they have or simply aren't aware of it. If you're looking for it, with people using it a lot these days, of course you are going to have a high success rate.
But really I don't think it falls neatly into either of those categories.
If you hold the extreme position that there isn't any value in this, that's fine, but we're only having this discussion because these models have done what humans previously failed to do.
Is there much of substance to this article? It mostly seems doomerism and conjecture.
I work in an environment where we can vibecode 4/5 of our web apps because they are either small enough or the perf doesn't matter. Or, I've looked under the hood and these are writing endpoints that would take me 3x the amount of time it would take it to use the same libraries. You say it's divorced from reality, I'm saying it's just what I've directly observed.
I'm glad it doesn't affect you, but you don't have any kind of statistical measurement (nor do I) to know how much of the market this impacts. I do know for a lot of the web dev I did pereviously, I could do it viea these models today.
For the record, I hardly use these models. I've simply seen that they can replace existing web apps. That hurts the market for web devs, most orgs aren't building out large apps they are building out smallish ones and generative models do that today.
I'm sure there is still a pot for really high quality stuff but it's a tradeoff a lot of companies don't care. But the interfaces - they aren't ugly, they're very usable and complete, which is the main reason I think web dev is in trouble. It'd take me 10x the time to do it myself.
You're just staring at a screen pushing pixels all day. Whether I do that with Claude or without doesn't matter to me.