126 karma · joined June 7, 2012
- Don't work at home, it just doesn't work! (for most of us)
- Don't work alone in a room! (so, probably a co-working space for you)
- Do some workout(gym, jogging, biking) after work, min. 2-3 times a week! It will make you feel good and tired, so you won't have much energy left to play any games afterwards. This is also hard if you are doing it alone, you HAVE to find a workout-buddy so you can motivate each other, also it's way harder to cheat on your buddy than to cheat on yourself. Also a great motivation for me: Take a picture of yourself befor or after each workout and track your transformation.
- Define your schedule: e.g. 9-5 is work and after that+weekends is off.
- Don't install any distractions/games on your work-computer. (Get a work-computer if you don't have one)
- Get at least one weekly 'event'(non-work related) you can look forward to. (This can be some TV-Show, meeting a friend, but it should be something that's fun for you other than playing games)
I cannot promise this will help you the same, but it helped me and I'm sure there are lots of other things you can do. What I've learned from talking to others is that solutions to stuff like this are VERY idividual, so be ready to try out a lot of stuff, some might work, many might not, and imho I don't think it matters if the advice is given by some overpaid shrink or some fellow geek. Just: if you try something, give it at least 4 weeks to see if it works.
There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.
Thank you all in advance :)
imo: Microsoft could have put more effort in this topic to make it a little bit safer
Again: these are mostly assumptions, I'm not a hardware architect!
The bottom line is, that Apple forces developers to take care of this instead of having everything automatically hardware accalerated and therefore shortening the battery life of iOS devices(by a lot I'm guessing).
Heads up for you website! (just as a feedback: why the mandatory signup/registration?)
and you are right: sounds very (very :D) ambitious to build something of good quality and reliability - even for thousand people you probably would need more developers&funding
- when zooming via style.zoom, everything will be zoomed according to a base-width&height, so if the target-device has a different aspect ratio than your base-sizes, you will have to reposition certain objects by hand anyways, also you will have to set the width&height of the canvas manually - as there might be overlapping parts
- when it comes to targeting mobile devices with canvas, you quite often want to use tools like Ludei's cocoonJS or AppMobi's directCanvas, that render html-canvas as a native WebGL-stage on mobile, and css-values like zoom or any other markup will just be ignored on those platforms
- however when you are working with DOM-elements style.zoom can come pretty handy!
I really like your Poker-Demo btw.! Love how the animations are super-smooth! Keep it up! cheers