1,522 karma · joined March 6, 2020
So far there have been zero games that have had issues. Granted I've only really had time to play 5 or so games, but I am genuinely impressed with how far it's come.
Low intensity exercise that holds your aerobic base is vital as well - and for a well-rounded exercise week, it should constitute the majority of your exercise time.
That is not to say that you should neglect higher intensities, it's just that you cannot do them as often due to the disproportionate amount of fatigue they generate.
I can recommend using a Filebrowser plugin for KOReader, that way you can access the file system over a web interface and upload that way. No cables needed or anything, quite convenient.
Were you under the impression that it would be the opposite?
The crappy laggy UIs have the same root cause - heavy use of vibecoding with lackluster quality processes
Except Anthropic published the Claude code source code themselves, while Books3 was not published by their original authors.
Or just building some fitness, which in my experience comes automatically when you bike
That means those apps still keep on existing, they are just more of a hassle to install.
Arguably, complete bans will be even worse for business.
1. Removed the concept of zones - everything is now covered by one single ticket 2. Introduced tap-to-pay support for debit/credit cards
This means that you as a user can always just show up with the overwhelmingly most common way to pay for things in Sweden - by card - tap once, and then you're done. No more actions required. Need to transfer? No problem, the virtual ticket you bought by tapping your card is valid for 75 minutes, no more money will be charged if you tap again within this window.
No fumbling with an app, no awkward QR code scanning, just one tap and go. Peak UX.
Better codecs are an overall win for everyone involved.
I think we can safely assume that the only content under DRM at YouTube today is the content where it's absolutely legally necessary.