210 karma · joined March 14, 2014
Also curated and organized about 9800 Milkdrop presets from the community. https://thefulldomeblog.com/2020/02/21/nestdrop-presets-coll...
Especially since the Spout plugin allows you to output the whole canvas, or just output a scene by adding a Spout filter (alpha channel is transmitted too).
https://github.com/Off-World-Live/obs-spout2-plugin https://github.com/Palakis/obs-ndi
So I've kept it minimal and just use a text editor in the cloud, which is Google Docs. I can use the app on my phone while doing errands or can open it in a web browser on my laptop. The history is occasionally useful too.
But I strictly only maintain 3 documents to keep the scope limited:
- Todo Current /// items to work on this week, ordered based on priority
- Todo Future /// waiting on aspects before items can work on, reason listed
- Todo Art /// personal projects
Been using this system for years and it's been great for keeping streamlined and focused.
We use fluids as a way to create 3D nebulae that can be flown through. https://thefulldomeblog.com/2013/08/20/the-nebula-challenge/
Or if you constrain the fluid into a sphere, then you have a dynamic volumetric sun. https://thefulldomeblog.com/2013/07/30/customizing-a-close-u...
When needing to fly through a star field, relying on particle sprites is an easy way to quickly render thousands of stars. https://thefulldomeblog.com/2013/07/03/creating-a-star-field...
Background stars are achieved by point-constraining a poly sphere to the camera. Having a poly sphere allows for easy manipulation to create realistic diurnal motion. https://thefulldomeblog.com/2013/11/13/background-stars-v2/
Flying through a galaxy field can be achieved with loads of galaxy images mapped to poly planes. For galaxies that are seen edge on, we sometimes add more detail by emitting fluid from the image colors. https://thefulldomeblog.com/2013/07/16/flying-through-a-gala...
Simulating the bands of Jupiter is tricky but I've done some experiments with 2D fluids. https://thefulldomeblog.com/2014/01/30/jupiter-bands-simulat...
And of course since the visuals are rendered for a planetarium dome, we gotta render using a fisheye camera. These days all render engines support fisheye, but 10 years ago it was a different story. https://thefulldomeblog.com/2019/09/07/exploring-render-engi... https://thefulldomeblog.com/2013/06/28/fisheye-lens-shader-o... https://thefulldomeblog.com/2013/07/23/stitching-hemicube-re...
For work and also hobby I create 3D animations and experiment with all sorts of things in Maya. A recent turning point was using Redshift to render everything and suddenly I can do overnight GPU renders at high quality. Here are some of my projects released using a CC license -
Also a huge library of curated and organized presets (with previews). https://thefulldomeblog.com/2020/02/21/nestdrop-presets-coll...
I'm sharing videos often including the alpha channel embedded (using the HAP codec). Also using a seedbox to distribute the videos so as to overcome hosting fees, which become costly for the amount of data I'm sharing.
https://thefulldomeblog.com/2020/02/21/nestdrop-presets-coll...
Here is a collection of the best 9,795 presets that I curated. https://thefulldomeblog.com/2020/02/21/nestdrop-presets-coll...
http://www.amandaghassaei.com/blog/2020/05/01/the-recursive-...
https://codegolf.stackexchange.com/questions/11880/build-a-w...
Milkdrop is a open-source music visualization engine which renders on the GPU. Over the last 19 years, about 52,000 Milkdrop presets have been created by the community. https://en.wikipedia.org/wiki/MilkDrop
Please check out the user manual. http://nestimmersion.ca/assets/nestdrop_user_manual.pdf
For those interested in learning more about my curation and organization process, here is a blog post about it. https://thefulldomeblog.com/2020/02/21/nestdrop-presets-coll...
You can save different user profiles. The information saved into the XML file includes: settings selections, window position, Preset favorites, Preset hotkeys, Sprite effects, open & closed queue windows (name, size, position, Preset lineup, linked Sprites, deck number).
You can also organize the Presets into your own categories and subcategories using the following folder architecture. --- Category: Folders placed directly into the Presets folder are treated as the main categories . A section label is automatically created to help easily identify categories within the library window. They are also listed within the ‘Active Preset Locator’ context menu. --- Subcategory: Any nested folders within the main category folders are treated as subcategories. Bookends are used to separate all subcategories within the library window.
NestDrop will index all Presets found within the <Plugins\Milkdrop2\Presets> folder. It will also index any nested folders. You can install your own Presets to this location.
Here is an example flat video I recorded using the Lightjams Spout Recorder - https://vimeo.com/391524665
When using NestDrop you can easily record the Spout video stream by using the Lightjams Spout Recorder. Depending on your GPU there is a delicate balance between resolution and fps. https://www.lightjams.com/spout-recorder.html
Milkdrop was created 19 years ago and so it utilizes DirectX 9.
We use the Spout framework for sharing the GPU texture to any other software (which supports Spout).