370 karma · joined November 24, 2011
edit: down voters, have you configured STP in a data center? have you had a single vmware esx instance shut down the root VLAN on a DC? Spanning tree is being addressed with solutions like this.
I actually sat down with the director of a HPC shop a few months ago and discussed the MIC question.
He was hopeful, but said nearly everything about MIC isn't as mature as it needs to be to warrant adoption. His best case scenario was adopting MIC for his 2016 build.
http://en.wikipedia.org/wiki/Hypervisor
In my very layman's opinion, this is a much different problem. Specifically the cost-benefit of discrete vs. MIC for calculations. HPC guys have tooled with it for a while trying to come up with a fast, yet cost effective method of crunching more data. Floating point acceleration specifically offers huge increases in speed for scientific modeling, but comes at a significant cost in terms of design, implementation and execution.
This NVIDIA fluff PR piece was trying to prove something to the effect of, "Don't use on-processor floating point, use our discrete solution!"
Think about that possibility for a second. What would be the motivating factors? Sony has gotten the shit beat out of them relentlessly in terms of multiplayer/online gaming. PSN has been shuddered for weeks at a time. Partially outsourcing this component to groups like Valve will fix many of their problems, but in return Valve probably would like their whole portfolio of content to be accessible.
If Sony goes x86, it'd be a shame to make such a dramatic shift and not capitalize on a content neutral platform.
Sean Fanning did something similar and got his ass sued off, but he DID NOT spend time in prison.
We are prosecuting the people innovating. Why not put Vint Cerf on trial for fucking creating the system that allowed people to access TV-Links?
This shit is so backwards I can't tell if they are being willfully ignorant, or ignorant for pay.
Problem is, it's unavoidable. These guys have to get their name out there as quickly and loudly as possible. It's unfortunate, but until everyone in your target market has heard of you, you can't stop screaming "Look at me!"
But the fact that they've setup an internal division to explore the changes in technology and their impact on publishing is a solid positive indicator.
That said, large models are slow to shift, and there's plenty of examples of boneheaded executives within all media clinging helplessly to the titanic.
Hopefully the leaders at WaPo are genuinely interested in the lifeboat that cmdrtaco is sure to provide.
Regardless, SeaMicro is a great pickup for AMD. They've been getting their asses absolutely handed to them in the server space. Hopefully this gets them competitive again.
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Not saying this isn't interesting or appealing to the HN crowd, but disclosing that you are probably affiliated with this organization.
Any other hardware/low-level guys out there?
I despise Doctorow though. Not sure why, but I can't help but really dislike the guy.
Edit: Put my finger on it finally. It's the ceaseless shilling on boing boing when he as new work coming out.
Don't get me wrong, his work with the EFF and CC is hugely important and appreciated, but the outright lack of subtlety when it comes to promoting his own gravitas on BB gets to me.
If the author provided specific real-world examples (nod to DHH v. Curebits) it might help to lend some depth.
To be perfectly blunt, we all wrote this shit like this in 7th grade, but no one else thought to post it here.
The amount of focus, time, and sheer mental fortitude required showed me what it took to truly master something. When I could drop 35 kills in a half in a tournament, or kill 10 people in a round in a pub, I understood my level of commitment had led to that success.
I spent the past few years at a telecom/networking company doing sales as an engineer. Multi-million dollar deals, complex designs and high-stress situations. Learning to communicate only what was relevant and necessary, eliminating all extraneous information, was essential to success. My co-workers looked to me to quickly prioritize targets, shift strategy, and keep morale high as we focused on the end goal of closing.
Counter-strike taught me that. No other "group project" or random nonsense in college prepared me to work with the most highly regarded and ardent professionals in the world. My team would put egos aside, drop all sense of the individual, and focus on beating an enemy that was composed of the very same caliber.
It taught me the value of "ideal scenarios" or "how it's supposed to work". The immaculate plans leading up to a meeting, that required innumerable changes during practical execution. Without the ability to communicate as fluidly as possible between individuals any slight shift in the plan would create utter confusion and chaos, quickly exploited by a foe just begging for you to make a mistake.
I'd like to grab a beer with JonMumm. There's just something about the high-level Counter-Strike people that has reassured me that there are others out there can place so much of themselves into something that it doesn't become second nature, it becomes you.
http://en.wikipedia.org/wiki/OLSR
That's my current proposal for routing protocol. How it works at scale, I have no fucking idea, but I'll manually write the redistribution if I have to at the aggregation nodes.