Moving forward, be the master of your own destiny. Network, find the good teams with good leadership and good trajectory within the company. Get interested in their work. See how you can collaborate. Plant the seeds.
63 karma · joined May 15, 2020
Moving forward, be the master of your own destiny. Network, find the good teams with good leadership and good trajectory within the company. Get interested in their work. See how you can collaborate. Plant the seeds.
I do disagree in the developer point though. Those who know unity really do not translate well to unreal. Totally different languages and ecosystems. Also unity web has always really really sucked for anything other than gimmick games.
But it will never be more than that.
1. Game ops is too entrenched in mobile. The entire stack (user acquisition, analytics, monetisation) is tried and tested on mobile. These are difficult problems that seem easy to port to web games, but “devils in the detail”. Eg When you’re waiting on appsflyer to ship an update to properly attribute reinstalls for 6 months and end up wasting 25% of your UA budget during that time.
2. Consumers don’t want web games. The UI just isn’t there yet. You misclick out of a tab and lose progress or get distracted / start browsing another tab. Also to do with the ephemeral nature of a browser tab.
3. Unity’s dev network effects are too large. People who know how to make games use unity. People who want to make games therefore learn unity. It’s a flywheel.
4. Something psychological about downloading an app and seeing it on your Home Screen leads to retention.
Source: 7 years game dev and each studio I’ve worked in has been paid multiple tens of thousand dollars to port a game to web. Metrics were never anywhere near as good.
Mid wit: this is a poignant soliloquy in the state of the open web
High wit: writers must have got busy
Why did the Department of Health state there was a surplus? What policy decisions allowed them to make that recommendation? What mechanisms meant medical schools, who have an incentive to increase class size, reacted the way they did? What is the difference in salary for “DO’s”? What part do HMOs and insurance companies play, who surely have an incentive to lower the cost of medicine?
One argument is tacit collusion to “inflate salaries” which may be part of it, but if this accounts for all of the impact then it is a scandal and evidence of institutional corruption that should be paraded in the streets. I’d imagine a class action lawsuit by students who didn’t make it into med school against the DoH. I don’t think this answers it all.
In any case, I think the uppermost level of medicine will get decimated by AI. It’s mostly knowledge work with a focus on experience. It feels like the perfect use case for generative AI. On the other hand having more people doing the manual work (putting in a catheter etc) will likely last a lot longer as robotics has seemed to stall in advancements.
My first was Canonical. Since then I worked at a startup and when they went office first, I left even though I had not fully vested. I choose life over career and its a tough choice at times but I’m happy with it :)
The hard core libertarians who say that Brands “free speech” is being reduced… well YT has freedom too and they should be free to deplatform.
We have freedom from government oppression but when you are on someone else’s property, you should have no/low rights.
The problem with the job market is many-fold: 1. Volume. It’s easier to travel, move, work remotely etc. so there are just so many applicants for any given post. Also skills are more transferable than ever. 2. Opaqueness: salaries usually not posted as it’s uncouth to mention. Titles no longer industry standard. Job reqs are works of corporate poetry, not realistic descriptions. So people can’t contextualise. 3. Fake internal roles: apparently some companies have policies to advertise all jobs even if it’s 99% going to be filled by an internal candidate. Apparently it stems from non discrimination law. 4. Hubris: we live in a society where everyone (especially me) eternally feels under paid and overqualified. 5. Lies: the bar of what is a lie and what is a polished CV is personal and not agreed on.
How so? Isn’t this still an option in settings? Or are you referring to something else?
Your wife’s colleagues are not the scientific community at large. Organisations such as WHO and numerous government regulators flat out lied to the public throughout the pandemic.
Take the UK. Our health watchdog swore that masks were not needed and people shouldn’t wear masks at the start of the pandemic. This was specifically to stop hoarding of masks needed in hospitals. 3 months later mask mandates were a legal obligation with fixed penalty notices given for not wearing them.
Take the lab leak theory that WHO and many many governments said was a Hoax. Pretty much widely known to be correct now.
And yes. Ivermectin and hydroxychloroquine etc.
Finally. Vaccine safety. There is a lot of evidence that there was not informed consent on the full impact of taking the combine vaccine. Like I said, I took all the doses. I’m not an antivaxxer. But the scientific community destroyed careers of anyone that tried to say otherwise.
The office is a sea of noise cancelling headphones. Globalised workforces mean any meeting ends up on Zoom anyway. Random chit chat is usually frowned upon by management so “water cooler inspiration” is a unicorn - usually it’s just a distraction.
People who make models for a living: hard to remove them from excel. Likely view this product as superfluous. Likely find excel, comments etc as enough to collaborate.
People who don’t make models as their main role function: hard to get them to invest in a solution that only impacts 10% of their time.
I think products like this tend to be too frivolous for the power users and too intense for the casuals.
The book takes the approach of “these people say their job is bullshit” to be tactful, as dunking on people is seen as a generally bad thing to do.
This is an insurmountable benefit. Literally the two most important things when it comes to me buying music at scale.
I made a mobile game a while back and composing and licensing music cost me $30,000 for a free to play game. That was the same as 6-months dev salary (devs in Belarus).
If I can save $30,000 and have zero delay, I’m just going to do that 100% of the time.
The only factor that a real musician can beat on is quality. But let me tell you, with zero marginal cost of production, quality will inevitably be better with generative.