29 karma · joined June 1, 2015
- https://www.wsj.com/tech/ai/meta-ai-chatbots-sex-a25311bf - https://www.404media.co/instagram-is-blocking-minors-from-ac...
Back to the original inference, anyway… generative ad Personalization instances DO NOT (afaik) appear in the public repository of ads. Researchers can't see it, but do we have to strain our imaginations to think that things like nudify apps aren't taking advantage of tools that do things like drop user avatars into their pitch? e.g. https://www.reddit.com/r/Fauxmoi/comments/1uhy9yn/instagram_...
I don't have a specific citation to offer, but tbh I've seen enough.
I guess to restate my curiosity: are things like Animation Pose Compression in Unity or equivalents in other engines remotely as good as audio techniques with hardware support? The main work on this seems to be here and I didn't see any references to audio codecs in the issue history fwiw. https://github.com/nfrechette/acl
edit: Claude is thinking MP3 could work directly: pack 180Hz animation channels into a higher frequency audio signal with some scheme like Frequency Division / Time Division Multiplexing, or Amplitude Modulation. Boom, high compression with commonplace hardware support.
This isn’t going to get better on behalf of YT product teams, and Sora et al are going to ratchet up the stakes
In that’s the game, then, I suspect the Spotify team was onsite to record a behind the scenes at Boeing podcast, and in the process replaced the locking nuts with Joe Rogan stickers.
Remote: Yes
Willing to relocate: No
Technologies: design, browser-oriented code, GIFs
Résumé/CV: https://drive.google.com/file/d/1ho5lIt8UubFM8HELmqb0I6Ub-Ut...
Email: linked from portfolio (https://rockinghelvetica.com)
I’m a designer with a couple of decades’ worth of practice across the entire space of creating & nurturing digital products. I like fuzzy problems. Pretty good at naming things.
Remote is viable. For initial teams and cofounder-shaped opportunities, I’d prefer to work in-person in SF.
IGN is hiring in many departments, but here are a few that might particularly interest the HN reader. Shipped in 1996, we're not a startup, but most of that code is gone now, and we're keeping things interesting with work spanning desktop (ign.com), mobile web, iOS, Android, and consoles (Xbox One & PS4 native apps).
I'd never thought of it as a value before joining 4 years ago, but there's a lot of happiness derived from a strong common ground (e.g. a passion for games & entertainment) that's not directly related to roles across the company.
Good hunting.
Lead Software Engineer https://social.icims.com/job/Lead-Software-Engineer-Job-US-C...
Product Manager - Video https://social.icims.com/job/Product-Manager-Video-Job-US-CA...
Product Manager - Advertising/Monetization https://social.icims.com/job/Advertising-Product-Manager-Job...
Frontend Software Engineer https://social.icims.com/job/Front-End-Software-Engineer-Job...
Infrastructure Engineer https://social.icims.com/job/Infrastructure-Engineer-Job-US-...