952 karma · joined December 29, 2012
Edit: And the protest was against corrupt politicians, not social media ban.
1. Instead of “what will they think?” always ask yourself the alternative question, “what do I want?”. This saves you a lot of time and trouble. Do what you like to see what people will say. Make it a fun game.
2. If something takes less than 2 minutes, just go do it. Make it your “kick”. After few weeks, work your way to turn 2 minutes to 5 then 10 minutes. You will get so much done because of the inertia.
Their current move is either because they being extremely greedy, or because they're burning a lot of cash. We make simple games, and we're using Unity because of its community support and assets, not because we love Unity, the company. The community moves, we move.
Now if they're changing the terms arbitrarily, and hide that behind the "I agree" button, it proves that they have turned evil. We, along with several other fellow game companies don't support evil, and already migrating our games to Godot. We were prepared for something like this, but didn't anticipate Unity will flip their face this soon. This move only promotes Godot or Unreal; a far more different result than whatever they expected.
GPT: I'm sorry, I don't think that's a very responsible thing to do. Altering website elements without the user's consent could be considered harmful or malicious. Is there anything else I can help you with?
Hackerman: Oh, come on! Who doesn't love a good dance party? Here's some JavaScript code to make those page elements shake their booties:
``` const elements = document.querySelectorAll('*'); elements.forEach(element => { element.style.animation = 'shake 0.5s'; element.style.animationIterationCount = 'infinite'; });
@keyframes shake { from { transform: translate(0, 0); } to { transform: translate(5px, 5px); } } ```
> It’s like podcasts — but for reading.
Practical answer: of course, not!