HN
Hacker News
Top
New
Best
Ask
Show
Jobs
nice_byte
1,127 karma · joined August 23, 2015
submissions
comments
Shouting In The Data Center (2009) [video]
youtube.com
·
1 pts
·
nice_byte
·
0
Non-Photo Blue
en.wikipedia.org
·
7 pts
·
nice_byte
·
0
Making a game engine based on dynamic signed distance fields [video]
youtube.com
·
3 pts
·
nice_byte
·
1
Representing Hierarchies
gpfault.net
·
2 pts
·
nice_byte
·
0
My 20-Year-Old Program
seminumerical.io
·
4 pts
·
nice_byte
·
0
Canonicalization
sunfishcode.github.io
·
2 pts
·
nice_byte
·
0
A Couple 3D AABB Tricks
gpfault.net
·
5 pts
·
nice_byte
·
0
Prester John
en.wikipedia.org
·
4 pts
·
nice_byte
·
0
Content Creator
fgiesen.wordpress.com
·
4 pts
·
nice_byte
·
0
More About Jumps Than You Wanted to Know
gpfault.net
·
22 pts
·
nice_byte
·
0
More About Jumps Than You Wanted to Know
gpfault.net
·
5 pts
·
nice_byte
·
0
D.B. Cooper
en.wikipedia.org
·
6 pts
·
nice_byte
·
0
Vulkan Synchronization Made Easy [video]
youtube.com
·
2 pts
·
nice_byte
·
0
Generic dynamic array in 60 lines of C
gist.github.com
·
91 pts
·
nice_byte
·
104
Let’s Learn x86-64 Assembly: Part 0 – Setup and First Steps
gpfault.net
·
180 pts
·
nice_byte
·
38
Metaprogramming in Flat Assembler
gpfault.net
·
2 pts
·
nice_byte
·
0
Metaprogramming in Flat Assembler
gpfault.net
·
90 pts
·
nice_byte
·
5
Let's Learn x86-64 Assembly Part 0 – Setup and First Steps
gpfault.net
·
8 pts
·
nice_byte
·
0
Parametric L-System Sandbox
gpfault.net
·
1 pts
·
nice_byte
·
0
Emulating Command Buffers in OpenGL – Part 2
gpfault.net
·
1 pts
·
nice_byte
·
0
Project Stream
blog.google
·
30 pts
·
nice_byte
·
8
Dissecting a Shader Quine
gpfault.net
·
71 pts
·
nice_byte
·
12
Superformula
gpfault.net
·
2 pts
·
nice_byte
·
0
Type-safe Bitmasks in C++
gpfault.net
·
97 pts
·
nice_byte
·
40
Generating Trees and Other Interesting Shapes with L-Systems
gpfault.net
·
1 pts
·
nice_byte
·
0
GPU-Accelerated Particles with WebGL 2
gpfault.net
·
5 pts
·
nice_byte
·
0
GPU-Accelerated Particles with WebGL 2
gpfault.net
·
2 pts
·
nice_byte
·
0
My Gripes with WebGL
gpfault.net
·
5 pts
·
nice_byte
·
0
In Praise of Drop-In Libraries
gpfault.net
·
2 pts
·
nice_byte
·
0
Using Perlin Noise to Generate 2D Terrain and Water
gpfault.net
·
3 pts
·
nice_byte
·
0
Page 1 of 2
Next →