Steam was direct attack on game ownership..
You don't seem to get the game industry has been stealing PC games since 1997 with ultima online.
Buying any client-server game or piece of software means you're getting robbed.
Almost every game in the 90's had the ability to host locally, Doom, duke 3d, descent, quake 1+2+3, we used IPX emlulators like kali/kahn to play games like warcraft 2 over the internet.
So you need to go back further buddy, from 1992 to roughly 2004, all games had dedicated server functionality until the game industry realized the public was stupid with the rise of utlima online, everquest, guild wars 1 and wow, which lead to steam.
Steam is basically corporately hacked software, why would you need to login to someones remote PC at valves HQ to play a game?
Up until 2004, every PC game had dedicated server functionality built into it. Just go look at the FPS released from 1995 to 2004 roughly.
This stopped because the public bought into the MMO scam o the late 90's, mmo's were just rebranded PC RPG's to get the public to take up corporately hacked software.
So no.
GTA 4, fallout 3, battlefield BC and LEft 4 dead 2 are POST STEAM and POST MMO games, after they'd figured out you were too stupid to realize you were being robbed and were oblivious.
So go back to quake 3 engine based games and earlier PC games you'll notice they were complete DRM free pieces of software. You don't get the STEAM is unnatural corproate malware that was forced into half-life 2 because of what they learned about the public from 1997's ultima online.
UO was what spawned the great game theft of the last 20 years.
To have games that can be shut down remotely and who's servers can go offline means youre getting fraudulently coded software.