HNHacker News
TopNewBestAskShowJobs

nezzor

326 karma · joined October 9, 2011

submissionscomments
nezzor··on U.S. opens a national security review of TikTok’s acquisition of Musical.ly
Why was the title changed from “tiktok” to musical.ly?
nezzor··on What every computer science major should know (2011)
”Every engineer should know” -> ”All of statistics”
nezzor··on Should the police be able to investigate your genetic family tree for any crime?
Would you feel differently if your child’s murerer was on trial?

Not trying to be gross, just trying to shine light on the idea that judges are in a difficult situation. They have to consider fairness for all parties involved.

nezzor··on How I Built and Sold My Company in 18 Months
Totally an interesting article though, even if the content didn’t completely live up to the title.

I learned things about the precise shape of the payoff curve I should be optimizing for (how investors evaluate assets), which was even an “unknown unknown” for me before I read it.

nezzor··on School is all about signaling, not skill-building
Or both you know, that’s also an option.
nezzor··on Warren Buffett sells his Oracle shares, retains $44B investment in Apple
I thought he didn’t invest in tech because it was outside his “circle of competence”?
nezzor··on Pacman running on DCPU-16
It's not certain if there's going to be different DCPUs with different specs. Notch has said[1] that there's definitely going to be versions with different clock rates floating around in space or on abandoned spaceships.

[1] http://vps.thomascomputerindustries.com/logs/freenode/0x10c-... (search for "[11:38:45]")

nezzor··on Pacman running on DCPU-16
It does exist: https://github.com/llvm-dcpu16/llvm-dcpu16. The only problem is that there's not going to exist a compiler in-game. People will have to import the compiled assembly code, which isn't nearly as fun as staying in the game during the whole process.
nezzor··on Pacman running on DCPU-16
While certainly very cool, this is unfortunately using an unofficial sprite spec[1].

There's plenty of awesome things being done with the official specifications though, like this minesweeper clone: http://0x10co.de/lqnit and this simple raycaster: http://0x10co.de/o3xss

Vim is also in the process of being ported: https://github.com/DanielRapp/0xVim

[1] http://fingswotidun.com/dcpu16/sprites.txt