The reasoning being that the base64'd binary data is safe from being corrupted when the file is edited in text editors, as a response to the warning stated on the last paragraph of the original post.
34 karma · joined February 5, 2014
The reasoning being that the base64'd binary data is safe from being corrupted when the file is edited in text editors, as a response to the warning stated on the last paragraph of the original post.
(Pointing this out/linking in best faith for references)
As for the reason: I believe it's for 'performance gain' as those mitigations have performance impact
One quick (fix/)suggestion: the kutty header on the top left, even being a clickable link to home as expected, changes the cursor to textual selection cursor upon hover instead of the usual link/hand/finger pointer. :)
One suggestion: add thumbnail/preview of how docs will look like after "scanned". Or maybe even a "Before and After" teaser! :)
Maybe I'm not the target demographic for this but I was met with a wall of text and couldn't make much of it all. It seems exciting and also complex, at least for me, but selecting the right words can go a long way.
I know that I can search the archives and this current thread to get more context but this might not be the case of whoever gets directly to the introduction page.
Feel free to contact me should you want to review those texts. I'd gladly try to give you my humble help.
It was such a nice community. We hosted Hours of Verge (HoV!) events from time to time, usually from 24 to 72 hours long, to team up and build games around a theme, and voted for the best afterwards. It was so fun to play the other games created. Yes, there are other sites and communities that still do that but Verge was dear to me and what really got me started into development.
I met some awesome people that turned out to be brilliant devs in AAA games and composers that made songs for many cool games such as Unreal.
Edit: Fixed "HoV" casing, very important :-)