30 karma · joined December 4, 2015
I also think that a lot of the time, we willingly part with privacy (always-on syndrome), and that you can regain it pretty easily without having to fight the government - just go for a walk without your phone.
My argument is that there's lots of great-in-theory but untested-in-practice stuff in academia, and that you can't discount something altogether just because it's untested. It's hardly fair to compare the output of a few grad students over a few years with all of the effort that goes into a major industrial product.
And anyway, the architecture of Linux originated in academia too.
I mean, Octopod Transmuter is not... easy... but all the long major roguelikes (ADOM, Nethack, DCSS, ToME) are basically games of patience. They're repeatably doable if you learn all the rules and are careful. Speedruns are harder, of course.
Whereas even if you're completely spoiled and have achieved a perfect score in the past, Brogue is still difficult because every decision matters and you can't take your time. If you don't plan the most efficient way to explore each level then you starve, and if you miss or waste a key resource then you die because you aren't powerful enough. I still love Crawl but I strongly second the recommendation to give Brogue a whirl.
You can donate to military organizations that fund warfare directly?