The PlayCanvas Super Splat tool is for editing gaussian splat PLY files.
100 karma · joined October 1, 2019
And it's engine is way too monolithic indeed. WASM still feels like a big hack.
Epic recently admitted that experiments with WebGL and Unreal were fun, but they are not misleading customers that it is path they are going to go. They clearly stated that WebGL target for AAA engines, is not a way. And they are very right. Unity doesn't admit that. They know how big is Web platform. But they have to do something major to really get into web, as currently they only mislead customers with promise. But commercially, Unity WebGL - is not an option, 98% of time.
Every tool, engine, framework, has its strong and weak sides. That is why we have many options to choose from.
None of existing WebGL engines offers real GI.