HNHacker News
TopNewBestAskShowJobs

moshberm

38 karma · joined March 25, 2013

 intern class of 2015, NYTimes Intern Summer 2013, GitHub.com/MosheBerman
submissionscomments
moshberm··on I don't see the point of CocoaPods, but would love to be convinced.
Why is CocoaPods better than git submodules?
moshberm··on Learning Notes – Beginning Objective-C Programming
Localhost?
moshberm··on Show HN: Whit - Access any kind of data through SMS
Might be turned off at the moment.
moshberm··on Show HN: Whit - Access any kind of data through SMS
Whoops! Should've mentioned that. :-D
moshberm··on The Reliability of Go
What happens if Google decides to send Go the way of the RSS reader, the SMS search, and the dinosaur?
moshberm··on Show HN: A UIKit Game Engine
Cocos2d (at least when I was using it) engendered some really bad anti-patterns in regards to memory management and architecture. MBTileParser doesn't just offer a way to show graphics onscreen, but it considers the MVC architecture in a way that cocos2d doesn't. (When I started, cocos2d was somewhere between 0.9 and 1.1. The state of the engine has very likely improved since, but that's why I wrote this.) Cocos2d didn't even support ARC back then.
moshberm··on Show HN: A UIKit Game Engine
The performance of MBTileParser is fantastic. I've profiled map loading to take under 300 milliseconds. I wouldn't necessarily use this for an action game, but for RPGs, this is more than sufficient.

With a UIKit engine, you don't have to deal with OpenGL and UIKit fighting for performance.

moshberm··on Show HN: A UIKit Game Engine
Added it.
moshberm··on Show HN: A UIKit Game Engine
Landow? No clue what you're talking about, but feel free to email me - my handle at gmail.com
moshberm··on Show HN: A UIKit Game Engine
Ok, added. Thanks for the feedback!
moshberm··on Show HN: A UIKit Game Engine
This wasn't about efficiency for me. When I wrote this, I didn't know OpenGL, but I already knew how to work with UIKit.

I started with processing TMX files and Texture Packer files, just to see if I could get UIKit to load them. Once I had that working, I added virtual controls, basic dialog, and basic game state.

moshberm··on Show HN: A UIKit Game Engine
You're right, sorry. I've gotten better at this sort of release since posting this repo. I'll add some screenshots to the project.
moshberm··on [dead]
A friend of mine started making these wickedly cool sculptures out of the tops soda/pop soda cans. He's been posting to FB for a while, but he just opened a website. I think it's amazing, so I'm sharing it here.