708 karma · joined December 6, 2013
This is a fair critique, however, for any large GeoJSON, the coordinate arrays will dominate the size. I think it's also safe to assume this data will be gzipped at rest and over the wire, which will eliminate most of the "header" metadata size you mention. As you point out, it would be much more efficient to have a binary format, and there are good examples like these, that are ~2-3x smaller in benchmarks:
https://flatgeobuf.org/ https://github.com/mapbox/geobuf
That said, I think GeoJSON should be compared against other human readable formats like KML, which has a lot of wasted space as well, while being more difficult to read/write.
When the DOM is not enough, there's already WebGL and WASM. A vanishingly small sliver of use cases can't saturate human senses with these tools, and the slowest, jankiest websites tend to be the least deserving of them (ie: why is jira slow? It's literally a text box with a handful of buttons on the side!).
I then waited about an hour for the print to finish, only to discover I wanted to make some adjustments. While I was able to iterate a couple times, I quickly realized that there were certain structures that were difficult to describe precisely enough without serious time spent on wording and deciding what to specify. It got harder as the complexity of the object grew, since one constraint affects another.
In the end, I switched to FreeCAD and did it by hand.
- notepad.exe: 54.3 MB
- emacs: 15.2 MB
- vim: 5.5MB
I would argue that notepad++ is not really comparable to VSCode, and that VSCode is closer to an IDE, especially given the context of this thread. TUIs are not offering a similar GUI app experience, but vim serves as a nice baseline.
I think that when people dump on electron, they are picturing an alternative implementation like win32 or Qt that offers a similar UI-driven experience. I'm using this benchmark, because its the most common critique I read with respect to electron when these are suggested.
It is obviously possible to beat a browser-wrapper with a native implementation. I'm simply observing that this doesn't actually happen in a typical modern C++ GUI app, where the dependency bloat and memory management is often even worse.
My experience with VS Code is that it has no perceptible lag, except maybe 500ms on startup. I don't doubt people experience this, but I think it comes down to which extensions you enable, and many people enable lots of heavy language extensions of questionable quality. I also use Visual Studio for Windows builds on C++ projects, and it is pretty jank by comparison, both in terms of UI design and resource usage.
I just opened up a relatively small project (my blog repo, which has 175 MB of static content) in both editors and here's the cold start memory usage without opening any files:
- Visual Studio Code: 589.4 MB
- Visual Studio 2022: 732.6 MB
update:
I see a lot of love for Jetbrains in this thread, so I also tried the same test in Android Studio: 1.69 GB!
I think this would not need to be an issue as frequently if prometheus had a more efficient publish/scraping mechanism. iirc there was once a protobuf metric format that was dropped, and now there is just the text format. While it wouldn't handle billions of unique labels like mimir, a compact binary metric format could certainly allow for millions at reasonable resolution instead of wasting all that scale potential on repeated name strings. I should be able to push or expose a bulk blob all at once with ordered labels or at least raw int keys.
A lot of slow parsing tends to get grouped in with io, and this is where python can be most limiting.
Arguably they have more polish, but less GUI. The open GIS world is more CLI, database, and library driven, which can be an advantage for many users trying to build high reliability or scaling systems.
While cool and all, this type of sim is a tiny, tiny slice of the software stack, and not the most difficult by a long shot. For one, you need software to control the actual hardware, that runs on said hardware's specific CPU(s) stack AND in sim (making an off the shelf sim a lot less useful). Orbital/newtonian physics are not trivial to implement, but they are relatively simple compared to the software that handles integration with physical components, telemetry, command, alerting, path optimization, etc. etc. The phrase "reality has a surprising amount of detail" applies here - it takes a lot of software to model complex hardware correctly, and even more to control it safely.
syntax = "proto3"; message LonLat { float lon = 1; float lat = 2; }
Looking through the generated headers, they are full of autogenerated slop with loads of dependencies, all to read a struct with 2 primitive fields. For a real monorepo, this adds up quickly.
This is a natural fit for data-oriented programming in most systems languages, including C++. It's also compatible with numpy and any other dynamic language backends that have a performance-oriented array primitive or lib. The data can be served dynamically from memory, or written to files on a static server like nginx.
There's nothing fundamentally stopping react apps from being fast like this, but the dependency snowball has a way of hiding accumulated dynamic memory allocations and event listeners. Instead, we should be intentionally grouping allocations and events, keeping them contained to a few well understood pieces of code. Without this, these apps could be ported to native C++ or rust and they would still be nearly as slow because there is no magic language that can make a slop of millions of tiny dynamic allocations fast and low overhead.
The existing alternatives do have access to the bloodstream.
While JS does not provide great support for bit packing complex structs, typed arrays give you quite a bit of control over memory layout for simple numeric types, which is what you usually want for optimal data-oriented code anyway. This is a common technique used in fast JS libs for data visualization, ie:
https://github.com/mourner/flatbush
There are also basic operators required for bitarrays, which are useful for ECS and memory-efficient code generally.
No ties besides… living in said community. How is the disability status of residents relevant to your classification of the project as a failure? Are you advocating for federal housing aid to come with requirements like “locals only” and “non-disabled residents only”?