7 karma · joined August 18, 2026
There are different depth levels of learning a language. And there are lots and lots of topics besides the specifics of various programming languages or their ecosystems.
I barely knew Rust, yet I was able to rather easily dive into and fix significant bugs in a Rust project that the experienced Rust developers on it had struggled with, possibly struggled for months. But the cross-discipline set that was relevant for solving those specific bugs was also a good fit for my competencies as well, and I have lots of experience with OOP, FP, systems programming, etc. FP is not necessarily learned in a day.
The second link from Reddit, https://redlib.catsarch.com/r/rust/comments/1v54et2/what_are... , claims that some issues were made worse in practice in his experience by Rust edition 2024.
Regarding "super let", it looks interesting, but I am not sure about the details of it. This is the tracking GitHub issue https://github.com/rust-lang/rust/issues/139076 . There is also the challenge of backwards compatibility, which makes the feature harder to make good, I suspect.
https://old.reddit.com/r/rust/comments/1v54et2/what_are_the_...
https://old.reddit.com/r/rust/comments/1v54et2/what_are_the_...
Links for anyone without a Reddit account:
https://redlib.catsarch.com/r/rust/comments/1v54et2/what_are...
https://redlib.catsarch.com/r/rust/comments/1v54et2/what_are...
It is a mess, temporary lifetime extension is a mess in both Rust, C++ and Zig (despite Zig not having RAII unlike Rust and C++). Interestingly, Mojo might avoid some or all of that, by having some destructors be implicit, and some destructors be explicit, https://mojolang.org/docs/manual/lifecycle/death/ , requiring users to write the destructors manually. Thus, a lock in Mojo can be forced by the compiler to be explicit, and that prevents the Rust problem of https://fasterthanli.me/articles/a-rust-match-made-in-hell , since developers will have to explicitly destroy the lock in Mojo. C also does not have that temporary lifetime extension issue, since there is barely any temporary lifetime extension in C, apart possibly from compound literals, but compound literals might also have some issues and involved rules.
The edition system in Rust tripping LLMs up is not great either. That can happen because the same code in one edition of Rust can have very different behavior in another edition of Rust, like the same piece of Rust code having a deadlock in one edition and not in another.
That was not really the vibe I got from your (Insanity) other comment regarding your mental model that you mentioned. "Not a blocker" is somewhat dismissive of costs, since there are cases where the costs can be so high that they are a blocker.
It is also worsened by the risk that it might cost more long-term than it yields, given the issues of Rust, both generally, and specifically to Canonical's needs. Though, C is indeed an ancient and minimalistic language that also has issues.
And then there is the whole aspect of license changes from GPL to MIT through rewriting to Rust.
For the Linux kernel, arguably a somewhat different domain, there are still a lot of features for Rust on the official wishlist that seem far away. Like the minor feature of bitfields, where it is not a core part of the Rust language. And there is the lack of an international standard, or even a regular standard, the document derived from Ferrocene had severe shortcomings and holes last I checked. And then there is the hostility among some in the Rust community towards gccrs, despite gcc possibly being more popular than LLVM in the software projects that Canonical uses or handles.
should be
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in your comment.
Aside that, I did not make any arguments either way regarding your question. But, I am not sure that your question makes sense in this context, for the developers that are available to a given project are generally part of the considerations for that project. For instance, if a company has a number of existing employees and are not in a position to attract new ones, the existing employees absolutely have to be considered, even ignoring any negotiation kind of stuff. Conversely, if a company has no current employees (like a newly minted startup) or is in a great position to attract lots of new employees, then the company at least has the option of selecting new employees to fit the rest of their goals and constraints. Though even in the latter case, considering existing employees can often make a lot of sense or be necessary.
For Canonical as well as the Linux kernel, I think I have heard arguments about attracting new developers by switching to Rust, and there has on the other hand been concerns regarding existing developers, not all of whom might be interested or experienced in Rust, some existing developers have complained in public. But there is a lot of know-how, expertise and domain knowledge independent of the language in both the Linux kernel and the software that Canonical handles or uses, and that knowledge and expertise are not necessarily easy to acquire quickly. And then there are all the borrow checker problems and other kinds of problems with Rust, making Rust, even for greenfield projects, less attractive. Rust does have nice pattern matching, though.
They would also have to figure out how to approach distribution, organization, linking, etc.
From the article:
> The company points to projects such as uutils coreutils and sudo-rs as examples of Rust implementations that have earned a place in the distribution.
uutils is licensed under MIT, instead of GPL like the original coreutils, and thus it would be easier to grab.
The article's claim that the Rust implementations earned their place in the distributions is also not true, it was more that they were forced into Ubuntu despite bugs and memory unsafety in the Rust implementations.
The general trend is interesting. C is an ancient language, and it is also minimalistic. And while Rust has lots of features with lots of problems, like its borrow checker that among other problems drives code towards deadlocks and TOCTOU bugs https://fasterthanli.me/articles/a-rust-match-made-in-hell , some of Rust's other features, like tagged unions and pattern matching, are by themselves attractive to many developers.